PWToon and Geoshell problem?

When I use PWToon, something seems to get very confused between geoshell surfaces and underlying surfaces.

And ONLY with PWToon, not any of the other 3dl shaders.

 

Anyone have a clue what's going on and why?

 

Comments

  • NorthOf45NorthOf45 Posts: 5,551

    Hm-m. Tried a few different props (to keep it simple), and the geoshell and base object both change shaders at the same time, but you probably already noticed that. Why? It must be in the code to change the shader for the entire hierarchy. If you unparent the geoshell, then you can change the shaders independently, then parent it back.

  • nonesuch00nonesuch00 Posts: 18,316

    I actually like that behavior in PWToon because sometimes when I change back & forth between iRay & 3DL the creator of the product preset will have forgotten to change one of their product's presets for a particular surface.

  • Oso3DOso3D Posts: 15,045

    I think I got it working, thanks!

Sign In or Register to comment.