Very annoying and asset killing problem with iWave asset SKU 53033

handel_035c4ce6handel_035c4ce6 Posts: 460
edited September 2019 in New Users

Some times ago bought this asset https://www.daz3d.com/nylon-stockings-for-genesis-3-and-8-females from iWave. Made a test render and it was OK. Now came the time to use it and looks what happened:

2 renders and a screenshot from the 3d screen absolutely the same model and even the same pose - just saved as subscene and added to the next scene (everything else from the scene was deleted).

Do someone had the same problem? Any ideas?

BTW - the author says it is for IRay but actually he doesn't use the standard IRay shaders but this (the last screen).

Edit: Both screens - the correct and the messed are using the same HDRI as a light sourse.

 

test1.png
1800 x 1440 - 3M
test12.png
489 x 636 - 362K
test3.png
283 x 312 - 52K
shaders.png
537 x 808 - 42K
Post edited by handel_035c4ce6 on

Comments

  • I'm not sure what you are shwoing.

    The sahder is presuambly a custom shader - if you showed the top-left corner of the Surfaces pane the shader used wolkd be listed.

  • handel_035c4ce6handel_035c4ce6 Posts: 460
    edited September 2019

    It is posted - I see 4 screens there and the last one is the shader screen. But I had to relaod the forum to see it; when I opened it to see your answer, they were invisible. don't know why this happens.

    Post edited by handel_035c4ce6 on
  • The image doesn't show the top-left corner of the pane with the shader name, though

  • SimonJMSimonJM Posts: 5,980

    I have this product, and just re-tried it, and it all seems to work ok on a G8F.  Being a custom shader (Iray or otherwise), the ('standard' - texture shaded) preview pane does not always fully reflect the material/shader settings for the stockings.  They have always worked nicely for me, with the only pet grievance is that as all the material options are done via scripts none of them seem to show up in Smart Content (without a bit of cheating).

  • LOL... shader "stockings"

    Stockings.png
    551 x 848 - 60K
  • SimonJMSimonJM Posts: 5,980

    LOL... shader "stockings"

    It does what it says on the seam, er tin ... blush

  • handel_035c4ce6handel_035c4ce6 Posts: 460
    edited September 2019
    SimonJM said:

    I have this product, and just re-tried it, and it all seems to work ok on a G8F.  Being a custom shader (Iray or otherwise), the ('standard' - texture shaded) preview pane does not always fully reflect the material/shader settings for the stockings.  They have always worked nicely for me, with the only pet grievance is that as all the material options are done via scripts none of them seem to show up in Smart Content (without a bit of cheating).

    The guy wrote in the hints icon there may be problems with poke-throughs, which are not visible at the 3D view, but this is not just a poke-through...

    Post edited by handel_035c4ce6 on
  • SimonJMSimonJM Posts: 5,980
    SimonJM said:

    I have this product, and just re-tried it, and it all seems to work ok on a G8F.  Being a custom shader (Iray or otherwise), the ('standard' - texture shaded) preview pane does not always fully reflect the material/shader settings for the stockings.  They have always worked nicely for me, with the only pet grievance is that as all the material options are done via scripts none of them seem to show up in Smart Content (without a bit of cheating).

    The guy wrote in the hints icon there may be problems with poke-throughs, which are not visible at the 3D view, but this is not just a poke-through...

    I don't recall much, if any, poke-thru.  If there is, it'd likely be linked to displacment or HD morphs for that affect the legs pf the figure.  Having had a look I used some options I had not used before and I think the seam colouration may be a little 'off' in some ways (using custom colours).

  • Are you uding a custom morph, one that has not yet been saved as a morph asset? (A custom morph means created with dForms, or by importing a modified shape with one of the Morph Loaders).

  • Are you uding a custom morph, one that has not yet been saved as a morph asset? (A custom morph means created with dForms, or by importing a modified shape with one of the Morph Loaders).

    No, nothing like this; I even don't know what dForms means:-)

    Besides the same model with the same stockings was fine when I imported it as subscene, but when I just moved it a little bit horizontally, the effect appeared. I have the feeling it may be some weird effect from the HDRI light, but I spent two days already and don't want to fight it more. I have some G3 "hot secretary", will use her sockings.

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