Plea to vendors

TheKDTheKD Posts: 2,696
edited December 1969 in The Commons

While there has been a lot of improvement as of late on an organized folder structure, at least on the G2F products I have, there is still one thing that really irks me. Say I am looking for a good morph to use, OK I browse to the pose folder(I am a poser user), then once inside there I am faced with mostly folders of vendors names. As an end user, I really don't care who made what, I want to find what I am after quickly and easily. If I am looking for a fat girl to put in my scene, if I didn't go through and get rid of the vendor folders myself, I would have to try and remember who makes a fat morph. Not productive. I really like how now clothes are in a clothing folder, and morphs are in a character folder, it is really helpful, and I used to do the same thing myself. I really haven't used G2F or G2M much yet, but I have started collecting items. I made the mistake of just installing as is and forgetting about it, instead of unzipping to a dummy folder and making sure everything made sense before moving it to the real runtime location. I decided now is the time to learn how to put the new peaople into my pipeline, it's not easy.

Also, a lot of thumbnails for products are really bad. If you are making a face inject morph, make the thumbnail icon show what the face morph looks like clearly please. Same for body morph, cloth item etc. I have spent 5 hours today replacing icons that don't show what the product looks like at all. I am looking for a body morph of a certain type, yet so many body inject icons seem to be just a picture of a hip or bellybutton, giving not a clue to what kind of body I will end up with. On clothes, there were products that just showed a tiny piece of the clothing, not giving any clue as to what it really looks like. Is it skimpwear shirt, or a normal shirt? Don't know until I load it up and see it.

I hope I explained it well enough, and did not come across too harsh. Just a bit frustrated having to do so much extra work, when buying premade items is supposed to save me the time of modelling everything from scratch :D

Happy new years everyone.

Comments

  • cwichuracwichura Posts: 1,042
    edited December 1969

    I find stuff following Studio structure usually has the mats/etc in subfolders of the main product. So primarily Genesis/Genesis2 stuff. The worst offenders for meaningless vendor foldernames are all the texture vendors at Renderosity that target Poser. Whenever I buy something over there, I always have to rename and move the folders around so that they are subfolders of the root product folder. Otherwise, there is absolutely no way you will remember what textures sets you have for a clothing item. It's impossible to find them.

    This is also partly why I don't use DIM, and hand-install everything from DAZ as well. While most DAZ stuff uses the proper subfolder names, there is still stuff that comes through with stupid vendor names. And I don't use the dumb content tab, so I don't care that my moving the folders to the 'correct' place will break the metadata file references.

  • TheKDTheKD Posts: 2,696
    edited December 1969

    Yeah, I give props to DAZ for making it possible to put materials is a subfolder of clothing! It even works in DSON for poser for G2F and G2M stuff. I used be very annoyed by addon texture packs and knowing I got like 8 addon packs for something, and only being able to find two before I started organizing everything before putting it near my runtimes.

  • CyberDogCyberDog Posts: 232
    edited December 1969

    I find it easiest to make categories. I make a category for textures with sub category for each figure. I do the same for morphs. It makes it much easier than trying to remember which runtime folder it is in or who made it.
    I agree that it would be much easier if the PA followed stricter guidelines but no matter how strict the guidelines and how closely they are followed the situation will never be ideal for everyone. Find a way to organize things to your liking and you will be better off.

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