Bot Genesis Right vs Left difference

RiceLoverRiceLover Posts: 26
edited December 1969 in The Commons

So I bought Bot Genesis and am playing around with the material settings. After making the same changes to both the right side and left side attachments I noticed that they don't come out the same when rendered. The left side ones seem to have a strange area that reflects light differently that the right side ones. See the Knees picture attached for an example.

When I double checked the knee attachments to see where I may have goofed up the material settings I noticed that the Skin settings for the right ones have a subcategory of settings called "Trace(21)", whatever that is. The left ones do not have that subcategory of settings for the Skin.

Does anyone know if there is a way for me to fix this? It's the only difference I can find between the two objects so I'm assuming it is the cause. I'd like the two sides to reflect light identically.

Trace(21)Settings.png
275 x 380 - 15K
Knees.png
292 x 195 - 83K

Comments

  • ValandarValandar Posts: 1,417
    edited January 2014

    Looks like a part is poking through the knee

    Post edited by Valandar on
  • cwichuracwichura Posts: 1,042
    edited December 1969

    In addition to the sub-part pokethrough (which is easily fixed by moving the translate on the x/y/z of the subpart -- some poses the auto placement/movement just can't deal with), there are separate shaders included with Bot Genesis. There are shaders intended for full raytrace mode, and then some that are designed with static reflections to render faster at the cost of realism. So it sounds like your left knee may have the 'faster' shader, while the right knee has the 'full raytracing' shader. In the materials folder for Bot Genesis, you should see the different sets of shaders. You can apply the full trace shader from there. You could also use Shader Mixer in Studio to copy the shader (and its settings) from the right knee to the left knee.

  • RiceLoverRiceLover Posts: 26
    edited December 1969

    Thanks for the input. cwichura is right, it WAS a difference between the shaders I had set for the knees. Now I have both set to the same one and they look great. Thanks!

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