Replicating a promo image

seeker273seeker273 Posts: 449
edited September 2019 in New Users

So I was thinking of bying Babina, browsing through the content and I was awestruck with this image. I know the components it's made of, I'm interested in the quality of the render.

I was wondering if anyone could help me replicate it. I'd die to know the lighting setup, camera and render settings and the post processing used to create this brilliant piece of art. If the artist that made this is reading this, then you my friend, are a master!!!

babina.jpg
1500 x 1950 - 630K
Post edited by Chohole on

Comments

  • LinwellyLinwelly Posts: 5,945

    I'm pretty sure most of the light setting is coming from a HDRI dome with a very blue sky, then there is Depth of field used, so that the hair get a tad blurred (as the earrings and the necklace.

    I assume there was some postwork done creating those "bloom " effects on the sides. for the render the HDRI dome was probably turned off which makes it only visible in the reflections in the eyes and the light shining on her face but leaves the back empty, as well in postwork a new dark background was added.

    With those single hairstrands I almost think that some of the hair is added in post as well.

    So far what I think was the creative process, I might be completely wrong though

  • Just to add to Linwelly's ideas, all of which seem like very good guesses smiley: The bloom could have been added in postwork, or could have been part of the render process. If you try turning on Bloom in the Render Settings pane and play with the values there, you may be able to get a similar effect.

    This really is a gorgeous render. 

  • jeejee Posts: 41
    edited September 2019

    Even if the majority of us do post process work on our renders, I don't believe this type of thing has a rightful place in promotinal marketing for a new 3D model. Especially not when they state the product shot was rendered in Iray, but leave out that it was further edited in Photoshop. It's just misleading marketing.

    They should just put up raw, untouched Iray renders from DAZ. If is it doctored, they should state that clearly in the image or in the caption.

    If it is indeed just a straigt render from Iray, then my apologies. But if it's not, it's misleading. That's just my humble opinion. 

    Post edited by jee on
  • All great suggestions! I tried rendering with a blue sky dome but this lighting must be something more. It's really masterful.

    It's so bright and full of detail and yet there's not a single burned pixel on it. The side of the nose always get burned when I try to go this bright. The depth of the skin is amazing and the camera is perfect for portraits.

     

  • LinwellyLinwelly Posts: 5,945
    seeker273 said:

    All great suggestions! I tried rendering with a blue sky dome but this lighting must be something more. It's really masterful.

    It's so bright and full of detail and yet there's not a single burned pixel on it. The side of the nose always get burned when I try to go this bright. The depth of the skin is amazing and the camera is perfect for portraits.

     

    Yea i can imagine there are soem more lights involves but as you cant see any reflections of those I wanted to be cautious about assuming

    you can try using an emissive plane instead of a spotlight, works more like a softbox compared to photography

  • Yes, I also use emissive planes to light the face, but their reflection on the eyes is killing me.

    I wish I could come up with half as great a render. So impressed, I decided to get Babina just based on this pic.

  • Have you tried dialing Cornea Bulge up to a higher value? I find that anywhere between 75 and 200 (you have to turn off the limits on the dial to go higher than 100) helps get much better reflections on the eyes. 

     

  • It's not so much the quality of the reflection. It's the fact that the emissive object is reflected. Most of the time there's a bright white square right in the middle of the eye.

  • scorpioscorpio Posts: 8,415
    seeker273 said:

     

    seeker273 said:

    It's not so much the quality of the reflection. It's the fact that the emissive object is reflected. Most of the time there's a bright white square right in the middle of the eye.

    This product

    https://www.daz3d.com/promo-style-catch-lights-for-iray

    has cutouts for the catch light light panel to give different style reflections, its easy enough though to do yourself using an alpha map.

  • scorpio said:
    seeker273 said:

     

    seeker273 said:

    It's not so much the quality of the reflection. It's the fact that the emissive object is reflected. Most of the time there's a bright white square right in the middle of the eye.

    This product

    https://www.daz3d.com/promo-style-catch-lights-for-iray

    has cutouts for the catch light light panel to give different style reflections, its easy enough though to do yourself using an alpha map.

    That's an interesting product. I hadn't noticed it. Thanks scorpio, I'll give it a try

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