Export colors on Hexagon

How can I export colors, materials, when I make a figure on Hexagon?

Comments

  • From Hexagon or to Hexagon? OBJ should carry basic colour settings.

  • JonnyRayJonnyRay Posts: 1,744

    If you're exporting FROM Hexagon, it *should* work. When you export to OBJ from Hexagon, it creates an ".mtl" file that has the material settings.

    Also exporting as an OBJ from Studio and importing it into Hexagon "should" use the corresponding ".mtl" file to apply textures in Hexagon.

    The Studio to Hexagon bridge plug-in is more likely to get them correct in each direction than relying on the ".mtl" file.

    However, most of us down on the Hexagon Discussion forum would tell you to abandon hopes of the materials exporting/importing correctly and just get used to re-applying your settings once the object is in the other tool. You'll have less headaches getting used to the idea that the material settings in Hexagon are worthwhile to test your model and find issues in how the textures and colors apply, but just plan on re-setting the surface settings in Studio once you're ready to render it.

  • From Hexagon or to Hexagon? OBJ should carry basic colour settings.

    from**. Sorry, as you may have noticed im not a native english speaker. 

    It generates a .mtl file but DAZ Studio didint recognize it

  • JonnyRay said:

    If you're exporting FROM Hexagon, it *should* work. When you export to OBJ from Hexagon, it creates an ".mtl" file that has the material settings.

    Also exporting as an OBJ from Studio and importing it into Hexagon "should" use the corresponding ".mtl" file to apply textures in Hexagon.

    The Studio to Hexagon bridge plug-in is more likely to get them correct in each direction than relying on the ".mtl" file.

    However, most of us down on the Hexagon Discussion forum would tell you to abandon hopes of the materials exporting/importing correctly and just get used to re-applying your settings once the object is in the other tool. You'll have less headaches getting used to the idea that the material settings in Hexagon are worthwhile to test your model and find issues in how the textures and colors apply, but just plan on re-setting the surface settings in Studio once you're ready to render it.

    Thanks for your explanation (and the gammatical correction ;) )

    Anyway, it's true that it also exports a .mtl file but it seems that DAZ Studio don't recognize it.

    And i dont know how to apply the materials on that programm to get the same results as in Hexagon.

  • I just want to add skin texture to a cube. If I had selected the cube it doesn't give any option on the "Surface" tab. But if I deselect the "Filter by Context" option it give me the "Skin shader" that I want. The problem is that it doesnt work, it does not change nothing when I apply it.

     

    How can I do it?, its important :(

  • How can I export colors, materials, when I make a figure on Hexagon?

  • ChoholeChohole Posts: 33,604

    Threads merged

     

  • I'm not clear on what is happening - do you have materials aplied in Hexagon, to the extent that that is possible? If you want to apply textures in Daz Studio then the model needs to be UV mapped in hexagon (which is part of the OBJ file when exported), then you use the Editor tab of the Surfaces pane to apply maps and set colours.

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