Texture not working on collada imported objecs

I've imported a collada scene to Daz Studio (textures not loading of course) and I have to apply the manually... but in some objects (like the table in the picture) to texture does not appears, no matter your use a normal material with a texture in the diffuse channel or a shader... the object gets the color but not the texture

Is ther any way to solve this? To get this objects having textures?

Screen Shot 09-11-19 at 10.40 PM.PNG
1419 x 840 - 1M
Screen Shot 09-11-19 at 10.42 PM.PNG
1419 x 840 - 3M

Comments

  • GordigGordig Posts: 10,172

    Those screenshots look like an Iray render vs. OpenGL viewport preview, which might explain why the texture isn't appearing. What is the texture on the table supposed to look like?

  • Gordig said:

    Those screenshots look like an Iray render vs. OpenGL viewport preview, which might explain why the texture isn't appearing. What is the texture on the table supposed to look like?

    I've applied several shaders, marble, wood... the texture with the package. Even the viewport is in opengl mode a non iray texture is not showing.  This happens a lot when you import objects to daz studio and ca't find why or how to fix it.

     

  • jestmartjestmart Posts: 4,449

    Is the object UV mapped?

  • BejaymacBejaymac Posts: 1,897

    This is just one of those "issues" most aren't aware of when trying to import a mesh from one program to another, it's also why the vast majority of the Community don't look beyond Studio and Poser content, one bad experience is usually all it takes to drive them away from all of those freebies from other programs.

    Things to watch out for - 

    Always make sure you have an image of what the item looks like, that way you'll know if the mesh has been mirrored during import.

    In DS press F2 to open preferences window, select the Interface tab, just beyond half way down you will see a button with the label "Backface Lighting", it's on by default, turn it off, that way you will know if the mesh or any of the normals have been flipped, as the polygons will now be black if the have been.

    Never swap axis during import until you know what you are dealing with, might take you several goes to get an import setting that loads the mesh right.

    In DS the Content Library tab has a section for "Other Formats", create a folder and add it to that section as a content directory, now place all of your DAE, FBX, OBJ/MTL and all their textures in that folder, keeping any folder setups they came with. DS has a much better chance of finding and loading textures from within a listed content directory than from using File > Import.

  • ArtiniArtini Posts: 9,669
    edited September 2019

    It all depends on Collada exporter.

    Below is imported Collada scene and rendered in iray in Daz Studio 4.12 Beta.

    image

    Oaklyn02pic01.jpg
    1920 x 1080 - 354K
    Post edited by Artini on
Sign In or Register to comment.