help with boot fit
This is the Onyx outfit for G1....here is what I have tried so far ....if I hide the feet and toes the boots go on but not with the stockings on...I have tried the collision with stockings......I can't find a make boot fit G1....couldn't find a foot pose for the feet either..also when I try to bend the foot the boot bends also..any ideas are really helpful at this point...Thank you Trish
onyx.jpg
790 x 685 - 264K
Post edited by Trish on
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Unconform the boots but leave them in the scene.
Pose the feet to fit inside them.
Go to the scene tab and click on the little button on the top right. Click edit--rigging--transfer rigging (figure space).
Conform to Genesis again. This usually fixes that particular issue.
Ok Thank you....I will work on that...Trish
I ran into that with V4 and an old pair of boots years ago, and what I did was hide the feet/toes. Of course, you would need to be able to do the same for the stockings as well.
Don't recall if I've tried that with Genesis 1, but I can't see why it wouldn't be doable.
Thanks ....I just ended up changing the boots to something else...I had to have the striped stockings for a render involving the theme stripes...so I was stuck but I got it done now ...Thank you Trish
The hide the offending body part technique will work on any Genesis figure.
The hide the offending body part technique will work on any Genesis figure.
That's what I thought.
@Trish - When I said to do the same for the stockings, I meant the foot/toes part (not all of it), unless those nodes aren't available on the stockings, in which case my method wouldn't work.
The hide the offending body part technique will work on any Genesis figure.
Won't collision being on mess that up? Of course, that's only if you added collision during the conversion, I guess.
Good point SY, I hadn't even considered collision.
Oh for Heavens sake...I learn something new everyday....my mind is back from vacation....yes that works ..Thank you so much!! Trish
May I ask?
have you tried setting "fit-in"?
Good, glad it worked. :coolsmile: