Baking Morphs

Hi There,

Is there any consideration given to the idea of baking morphs directly in the Daz? Character Creator has a bake morph option, which I think will be a game changer for Daz. I know you can create a character preset, or export your model, reimport to create/save your morph.

All of this would be much simpler if you could click a button to bake your changes into a new morph dial where you can continue to build on that morph.

Shape Rigger Plus is a good start. The only thing this script is missing the beginning part where it actually creates the dial of the new character then you would have to go through the steps in shape rigger plus.

Anyone have any ideas? Is what I am suggesting too complicated for Daz with all the various morphs/figures out there?

Comments

  • dijituldijitul Posts: 146

    I thought you can do this using the Spawn Morph feature?  It creates a dial for the morph you made but by default it's set to zero.  I don't have DAZ where I am now, but did you try going to Windows > Tabs > Dform after applying the d-former?  After you apply this, you can set it to 1.0 and then continue morphing further.  

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/shaping/tutorials/create_morph/start

    Not sure if this was the type of morph you're asking about, though.

  • Just export your character at base level resolution as an *.obj file, then load it as a morph target to your default G8Female figure. Use Shape Rigger Plus to adjust the rigging to your character.

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