Anyone figure out IK chains yet?

  I was wondering if anyone was  able to figure out more about the new IK chains feature in DS ver 12. I saw a post in a thread about being able to parent the character to a plane and get the  character to walk up an incline. What are the steps required to parent a character to a plane using IK chains? Could IK chains work with a BVH applied like a dance animation? Thanks!

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