Vicky 6 SSS oddness
I seem to be getting some sort of weird halo around Vicky 6's mouth.
These renders are the Vianne character and I am using a simple 3 point spotlight set up.
One is the 75% SSS MAT and the other is the 25% SSS MAT. Notice the weird effect around her mouth in the latter. What am I doing wrong?
V6_with_25%_SSS.jpg
800 x 1000 - 404K
V6_with_75%_SSS.jpg
800 x 1000 - 430K
Comments
Have you checked the spread angle on your light....???Also what settings do you have on the lights??
It is due to sss on things like her teeth and inner mouth. Check and see if there is a setting to turn that off on those surfaces. If not go to the surface tab and select anything that would be inside the mouth and turn it off there.
Or give them a different SSS group number so that they don't scatter into the face. It also helps to have shadows on all your lights, though that may not be desirable for other reasons.
Do you have shadows on all the lights, especially the back light? If you don't have shadows on the rear light you can sometimes get effects like this because the rear light will go right through the head.
thanks everyone! It never occured to me that I'd have to put shadows on a back light! But that fixed it.
How come I don't have to do that with other figures? Is it because V6 has this strange new shader I've just noticed? It called AoD sub_surface (actually the materials tab for V6 is pretty terrifying!)
I've had this problem. In my experience, the simplest fix is the one suggested by Khory. If you actually need SSS inside the mouth, this solution will not be appropriate, of course.
It's an issue with sub-surface scattering - light being bounced around inside the mesh and coming out again. It can happen with other SSS shaders (Human Surface Shader and uberSurface, for example) too.