It's so hard to reconvert to genesis 2?

XdyeXdye Posts: 0
edited December 1969 in The Commons

Latly I see lot of items are for genesis or V4, but I am asking why designers can't convert them to genesis 2, I mean is so hard? I know I can use them in genesis 2 with autofit, or just cos they are comaptible. I see skins that are V4/genesis, and I can use the skins on genesis 2, although I miss the shapes, is hard to reconvert the shape to G2? Same with hairs, there are designers that releases the hairs compatible with all figures, but then there is some just V4/genesis, but if others does it shouldnt be so hard add G2.

Now last thing is Secret chamber bundle, that has mixed items for V4,G1 and G2. I am suprised the poses are just for V4/G1, cos G1 poses works for G2, maybe you need in some cases make minor fixes, but really wouldnt be hard convert them to G2... and the same with hair, is just G2, wouldn't be cool make it compatible with G1 for the ones that uses it?

I just say cos it seems a stupid a way to miss sales instead of make everybody happy? Or it is really so difficult?

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,776
    edited December 1969

    Since I use Genesis 1 over Genesis 2 mainly, I am more than happy to have Genesis 1 only products. Honestly, I see no problems using autofit on most items, shoes/skirts excluded. I even buy new, older V3 products because they do work on Genesis. I get depressed thinking I might not get any new heels for Genesis 1 and when a new Genesis 1 products does come out I am elated!

  • Herald of FireHerald of Fire Posts: 3,504
    edited January 2014

    The autofit for Genesis 2 is actually pretty good at converting all of those older outfits to the latest figure, so it might simply be a way to cater for the majority. By releasing V4 outfits, they cover not only the original Gen 4 figure, but also Genesis and Genesis 2 users as well. By making it for Genesis, you're doubling up your audience with its Genesis 2 compatibility.

    You are correct that the Genesis 1 poses work almost flawlessly on Genesis 2 though, so it doesn't really need a conversion at all. Many use the Content Library anyway, so it won't have any noticeable impact. Though. if they simply changed the metadata to include Genesis 2 as a compatible figure it would work well through Smart Content as well. As a result, I've been changing my existing Genesis poses' metadata to include Genesis 2, effectively expanding my arsenal of pose controls for the new figure.

    Older expressions, on the other hand, don't work on Genesis 2. Those would need to be entirely reworked from scratch.

    Post edited by Herald of Fire on
  • ValandarValandar Posts: 1,417
    edited December 1969

    And on the other hand, if we convert a G1 outfit to G2, we get comments calling us lazy because you can just use autofit for it.

  • efron_24efron_24 Posts: 474
    edited December 1969

    V4 is still most used by most.
    so most is made for her

  • cwichuracwichura Posts: 1,042
    edited December 1969

    Maybe I'm just a nitpicker, but G1->G2 autofit is just as bad as V4->G1 autofit in my opinion. You lose all the custom bones that the original product might have. You also lose all the rigidity info, so buttons and other "shouldn't change shape" objects end up getting smeared and deformed. Even simple belt loops around the thighs (like for a gun holster) and up losing their shape and come out all wavy. Further, you often have to crank up smoothing and then that further changes the appearance of the converted item. About the only thing that G2F does better at auto-convert is less noticeable boob cling since the base G2F shape accounts for this.

    I very rarely use auto-converted clothing. It just looks like crap 99% of the time, unless it is something very simple like swimsuits without a lot of frills. For things like hair, which is basically a prop anyway, it's easy enough to parent it to the figure and then use scale transforms to fit it. For complex clothing, I don't even bother trying.

  • BarubaryBarubary Posts: 1,216
    edited December 1969

    Valandar said:
    And on the other hand, if we convert a G1 outfit to G2, we get comments calling us lazy because you can just use autofit for it.

    Well, I personally would appreciate it if more vendors offered a G2 version of older outfits, be it from Genesis or Gen4, because, as cwichura pointed out, autofit is a last resort that often produces mediocre results. Sometimes outright bad results.

    What I don't know is how much a vendor should charge for such a refit. Is fitting an existing outfit to a new figure as much work as creating the outfit from scratch? If not, I think there should be some sort of discount for owners of the original outfit. If it is, it's only fair to charge full price, of course.

  • Knight22179Knight22179 Posts: 1,195
    edited January 2014

    Xdye said:
    Latly I see lot of items are for genesis or V4, but I am asking why designers can't convert them to genesis 2, I mean is so hard??

    On the flipside, is it that hard to convert a BF2 Clothing set to Genesis by making it FOR Genesis then for BF2? But no, a lot of this new stuff is for BF2 only. I'm seeing more and more of that lately. A really cool outfit, for example, and I can't use it because it's for a figure I don't use (namely, BF2).

    Here's an answer we both don't want to hear. Some vendors will give is products that are for V4/Genesis and BF2. Bless their hearts! I LOVE vendors that go the extra mile like that and put in the extra work needed for us. Thank you. :)

    But other vendors don't do that. Once a new generation of figures comes out, they focus only on that generation and nothing else. Oh, they may make something for the previous generation at times but expect their highest quality of work to be focused on "the new toy".

    Every vendor will focus on what makes money and some will focus on the new generation, others will focus on V4,Genesis and BF2. We can't have it all sadly enough and not everyone will be pleased because you can't please everyone.

    Post edited by Knight22179 on
  • XdyeXdye Posts: 0
    edited December 1969

    But I am not talking just about clothes that is prolly the most complicated for the rigging, but skins, poses, hairs... I think if they are done for v4 or genesis is easy convert them to G2, and designers wins more potential sales...

    And knight I can agree what you say, in the end designers does what they want or what gives money, but for example this last item, secret chamber is not made by any designer is made or at least it says by daz3d. So is daz that is making his own competition, if you don't use the 3 figures you are screwed, cos there is items of each one. The common sense is that they release a bundle compatble at least with one figure, but all the items. Or compatible with all the figures, but that mix, i find it just odd.

  • fixmypcmikefixmypcmike Posts: 19,601
    edited December 1969

    Xdye said:
    But I am not talking just about clothes that is prolly the most complicated for the rigging, but skins, poses, hairs... I think if they are done for v4 or genesis is easy convert them to G2, and designers wins more potential sales...

    And knight I can agree what you say, in the end designers does what they want or what gives money, but for example this last item, secret chamber is not made by any designer is made or at least it says by daz3d. So is daz that is making his own competition, if you don't use the 3 figures you are screwed, cos there is items of each one. The common sense is that they release a bundle compatble at least with one figure, but all the items. Or compatible with all the figures, but that mix, i find it just odd.

    Remember that most DAZ Originals are made by PA's, not by DAZ 3D in-house.

  • Bluebird 3DBluebird 3D Posts: 995
    edited December 1969

    Sometimes a PA's decision to support one figure over the other is a bit more complicated than it appears to the outside eye.

    Its -never- personal.

    It is typically more about:

    - The comfort and experience level of that PA with the figure in question.
    - The time it will take to get the product through QA.

    Take a pair of pants, for example. It has been pointed out that autofit, while good in a pinch, does not always produce the best results. From a PA standpoint, thats not good enough.

    Perhaps the pants work brilliantly for V4. The process of making the same clothing for Genesis isn't the same. The process of making clothing for Genesis 2 also is not exactly the same as V4 or Genesis. So that means that as a PA I could send something through to QA that:

    - Works fine in V4
    - Has an issue with a knee bend on V5 for Genesis that does not exist on the V4 version.
    - Has an issue with an elbow rotate on Genesis 2 Female that does not exist on the Genesis version but is worse on the V4 version.

    QA will not knowingly pass this item with these problems so as someone who does this for a living I can either:

    - Jump through the technical hoops to attempt to make the thing work for all of the figures in question...

    ... Or...

    - Drop support on the problem figures and go with the one that works best.

    I support what sells.
    Often what sells is not the same thing as what is discussed here on the forums. So it looks like the "collective opinion" is one thing but money talks.

    So if you see a PA supporting a specific figure and not supporting the one you want, try to remember that those decisions are never made lightly. And the perception that something should just be simple is often not the full story. :)

    ~Bluebird

  • mjc1016mjc1016 Posts: 15,001
    edited January 2014

    Sometimes a PA's decision to support one figure over the other is a bit more complicated than it appears to the outside eye.

    Its -never- personal.

    It is typically more about:

    - The comfort and experience level of that PA with the figure in question.
    - The time it will take to get the product through QA.

    Take a pair of pants, for example. It has been pointed out that autofit, while good in a pinch, does not always produce the best results. From a PA standpoint, thats not good enough.

    Perhaps the pants work brilliantly for V4. The process of making the same clothing for Genesis isn't the same. The process of making clothing for Genesis 2 also is not exactly the same as V4 or Genesis. So that means that as a PA I could send something through to QA that:

    - Works fine in V4
    - Has an issue with a knee bend on V5 for Genesis that does not exist on the V4 version.
    - Has an issue with an elbow rotate on Genesis 2 Female that does not exist on the Genesis version but is worse on the V4 version.

    QA will not knowingly pass this item with these problems so as someone who does this for a living I can either:

    - Jump through the technical hoops to attempt to make the thing work for all of the figures in question...

    ... Or...

    - Drop support on the problem figures and go with the one that works best.

    I support what sells.
    Often what sells is not the same thing as what is discussed here on the forums. So it looks like the "collective opinion" is one thing but money talks.

    So if you see a PA supporting a specific figure and not supporting the one you want, try to remember that those decisions are never made lightly. And the perception that something should just be simple is often not the full story. :)

    ~Bluebird

    Much better said than my 'who has enough time to go through everything for every figure that exists and get it to work correctly on all of them' answer I was going to put.

    I'm not at the 'pro' level, yet...but I'd like to be. And there just isn't enough time to make something work on everything...or even a small subset of that. Heck, it's hard enough to get some things to work 100% on all the 'official' morphs for some figures, let alone adding more figures into the mix (try getting something complex to work 100% on everything in from the Creature packs to Basic Child on Genesis...) it's pretty easy to do 'basic' stuff, but as the complexity of the item goes up, so does the does the chance of something going wrong.

    Remember, most of the clothing items, (for that matter, most other stuff, too) is made by individuals...not teams of designers.

    Post edited by mjc1016 on
  • XoechZXoechZ Posts: 1,102
    edited December 1969

    Hm, I have never tried this before, but what about this idea:

    Load a G2F figure into a modeling software (Hexagon for example) and load a V4 or Genesis cloth on it. Then make it fit to G2F with the modelers tools, import it to DAZ Studio and rig it to G2F.

    That sounds not too hard in theory, but has anyone tried this? Does this work or is it harder than I think?

  • mjc1016mjc1016 Posts: 15,001
    edited January 2014

    XoechZ said:
    That sounds not too hard in theory, but has anyone tried this? Does this work or is it harder than I think?

    It's harder than you think...but the hardest part is getting the rigging to work across all of them.

    Short of calling up 3 individual geometry files (one for each generation) and having them rigged for that specific figure, compromises on the rigging need to be made to get the 'best' fit for everything, even with figure specific morphs being built into the item...that's one of the things Bluebird was talking about when mentioning specific problems with rotations on specific figures. And depending on how complex the item is..it could end up looking 'bad' on everything.

    Then there's the whole problem of things like texture stretching/warping...

    It's hard enough trying to support things for two programs...let alone multiple figures.

    Taking your example above...you need to do six times the work to make sure it works in both DS and Poser for those three figures...and for things like skin textures, it's a lot of work, especially when dealing with stretching issues and setting up something more complex that 'basic' materials.

    Post edited by mjc1016 on
  • EleleElele Posts: 1,097
    edited December 1969

    XoechZ said:
    Hm, I have never tried this before, but what about this idea:

    Load a G2F figure into a modeling software (Hexagon for example) and load a V4 or Genesis cloth on it. Then make it fit to G2F with the modelers tools, import it to DAZ Studio and rig it to G2F.

    That sounds not too hard in theory, but has anyone tried this? Does this work or is it harder than I think?

    The "make it fit to" is the hard part :)
    And then you have to repeat it 20, 30 , ... times for all the basic morphs for that particular figure... After it is re-rigged of course.

    I thought it wouldn't be too bad to update one of my pose packs for G2F, but in the end it took more than a week.

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