M6 genitalia seam problem
skyit
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Nevio has a separate texture which needs to be applied when using the genitals. Ensure it's applied to remove the unsightly seam. It's listed as "M6 Nevio Genital Hip" in the Smart Content and Content Library.
it's exactly what i did, the seam is still visible when rendered with luxrender
i use RealityRender plugin..
i noticed that there are 2 Hips in the list materials
SOLVED
it was not a luxrender plugin problem
the problem was the HD version of Michael6, it is not compatible with the genesis2 male genitalia Hip
any chance to have a genitalia set for Michael6 HD?
Actually, it may not be the HD morphs. The issue is that there are two hips and genitalia surfaces, one on Genesis/Genesis2Male itself, and one on the Male Genitalia figure, layered on top of each other, and doing very different things. This has come up before, but I only just now remembered.
The next version of Reality is supposed to be able to tell Lux how to handle the layers, but right now, it can't. Reality 3 isn't due out until later this year, I think, according to what Paolo has said elsewhere.
Luxus does tell Lux Render how to handle the layers, but is in some ways more difficult to use up front. That said, I haven't used Luxus with G2M, so I don't know if it's an issue there again.
Vwrangler is right about this issue in the current version of Reality for DS. It applies to all GeoGrafts. Two versions of each GeoGrafted surface are exported to Lux, one of which is at base resolution, so they overlap. Currently you can eliminate the unwanted low resolution copies by either editing the .lxo or (more easily) by exporting the scene for Lux and then manually deleting the surfaces from the objects folder created by Reality for use by Luxrender.
To quote forum member cwichura (posted elsewhere):
I've used this technique and it works perfectly.
I'm fairly confident that this will be fixed in Reality 3, when that is finally delivered.
I'll repost what was mentioned in the other thread. It already explains how to solve this issue.
I've used this technique and it works perfectly.
I'm fairly confident that this will be fixed in Reality 3, when that is finally delivered.
edit. [fixed]