Locking bones tranform during animation

HorizonHorizon Posts: 17
edited September 2019 in New Users

Hello,

Is it possible to do that [Locking bones tranform during animation]?

Basically I have an animation that is moving, not inplace, and I want it to be inplace, so I am trying to lock the root bone.

Thanks

Post edited by Horizon on

Comments

  • Make sure that both the hip and root nodes are zeroed, beyonf any translations needed for vertical placement.

  • HorizonHorizon Posts: 17
    edited September 2019

    Thanks, I found it

    I needed to check UseLimits in the transform setting of the mesh

     

     

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    Post edited by Horizon on
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