Shoe rigging

Hello everyone, I'm Collins modeled sport wear and sneakers for Genesis 2 female in zbrush exported as an Obj file to DAZ, rig both the sport wear and sneaks with DAZ after running the transfer utility the sport wear worked perfectly fine but, having a big problem rigging the sneakers once I hit Accept after running transfer utility the sneakers would jump out of genesis leg position and become smaller very tiny. Plz how do i correct this? Help plz

Comments

  • Did the sneakers line up with the feet, in the zero pose, as they were loaded?

  • Did the sneakers line up with the feet, in the zero pose, as they were loaded?

    Seriously, I don't understand how the zero pose stuff works....Plz kindly explain will love to know plz
  • JonnyRayJonnyRay Posts: 1,744

    Did the sneakers line up with the feet, in the zero pose, as they were loaded?

     

    Seriously, I don't understand how the zero pose stuff works....Plz kindly explain will love to know plz

    He's talking about when you load Genesis 2 Female into the scene, the default pose she's in is considered the "zero pose". If the shoes were not aligned with her feet when they loaded (in other words they should appear in the same location as her feet even before you fit them to the character), then when you try to rig them, Studio is going to get confused because they were so far away from the part of the body they were intended to be worn on.

  • JonnyRay said:

    Did the sneakers line up with the feet, in the zero pose, as they were loaded?

    Yes set everything to zero pose, but the shoes still jumps out of position. Jumping out towards the middle(btw the genesis two legs) I really need to knw what I'm doing wrong. Thanks for your response.

     

    Seriously, I don't understand how the zero pose stuff works....Plz kindly explain will love to know plz

    He's talking about when you load Genesis 2 Female into the scene, the default pose she's in is considered the "zero pose". If the shoes were not aligned with her feet when they loaded (in other words they should appear in the same location as her feet even before you fit them to the character), then when you try to rig them, Studio is going to get confused because they were so far away from the part of the body they were intended to be worn on.

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