Daz Import (Fbx) Problem
thepartyneverends__2349683
Posts: 0
Hi guys,
Problems like in the picture.
What is the reason? How can I solve?
2.png
1280 x 1024 - 150K
1.png
1280 x 1024 - 184K
Comments
If you're referring to the "origin" point of the character being on the floor, but the character is way above it, that can be changed, though I don't use Maya so am not sure how to do it in that application.
In Blender I select the object/character in Object mode (not Edit mode) and click on the Origin button on the Tool Palette and it gives me 3 options. While I'm modeling something, I usually choose, "move origin to geometry". In this case, however, I would choose "move geometry to origin".
If Maya has an option to move the origin point, that's how I would attempt to fix it.
I'll try the Blender program. Here's the problem,
Character above. Can not be controlled. *-* I do not know what's the problem. I think, Maya program deletes the character details.
Because of this. > (Non Deformer History). But nisi, does not work export. I don't know what to do.
are you importing the entire figure and expecting the rigging and morphs to work after being in Maya (or any other program?)
sorry, this is not possible.
you can reimport animation or poses usually as bvh
mesh as a morph target or modified UV object if vertex order only repositioned not deleted or added
or as a static obj
or if lucky collada import might bring some rigging and animation over but usually incompatable with saving.
I believe there is a transPoser plugin for maya that might give better results but really do not know as not in financial position to ever use Maya.
I still haven't found a solution... :/