The render now has to calculate what's in focus and what's out of focus, and how much "out of focus" effect needs to be applied. Yes, this can (and probably will) take a lot longer to render.
The render now has to calculate what's in focus and what's out of focus, and how much "out of focus" effect needs to be applied. Yes, this can (and probably will) take a lot longer to render.
When you're using a simple backdrop like that, DOF isn't really necessary. If you want a blur effect on the stars in the background, it's a lot faster to do it in postwork (with a blur tool in the GIMP or PhotoShop or Paintshop Pro, etc.). I would use DOF in the program when the scene really has enough background/foreground objects to justify it, or you're using it to convey motion or an emotional impression.
That's a good render, looks like you've got a good handle on lighting a skin.
That is a nice render. I agree with SY about doing any blurring on that type of background in postwork. Then the render wouldn't take that long at all.
OR, you could do the blurring of the star field texture BEFORE you do the render, and add it to the wall/floor object you are using in that scene. Then you wouldn't need any DoF either.
Comments
Daz Studio? = CM
Yes, DAZ Studio.
Thank you, Szark.
BTW, after adding camera and changing the camera's f-stop ..., the render time be increased many times, is this normal?
The render now has to calculate what's in focus and what's out of focus, and how much "out of focus" effect needs to be applied. Yes, this can (and probably will) take a lot longer to render.
Thank you, SpottedKitty.
Yes, I did set the depth field...
Until now, rendering just complete 7% after 12 hours.
PS: It is just a very simple portrait shoot, like the following except adding camera setting.
http://www.daz3d.com/galleryimage/image/17816/leo-chen-miss-sexy_425_auto.jpg
This took just a couple hours to complete the rendering.
When you're using a simple backdrop like that, DOF isn't really necessary. If you want a blur effect on the stars in the background, it's a lot faster to do it in postwork (with a blur tool in the GIMP or PhotoShop or Paintshop Pro, etc.). I would use DOF in the program when the scene really has enough background/foreground objects to justify it, or you're using it to convey motion or an emotional impression.
That's a good render, looks like you've got a good handle on lighting a skin.
That is a nice render. I agree with SY about doing any blurring on that type of background in postwork. Then the render wouldn't take that long at all.
OR, you could do the blurring of the star field texture BEFORE you do the render, and add it to the wall/floor object you are using in that scene. Then you wouldn't need any DoF either.