Is it cm or m?

Leo ChenLeo Chen Posts: 697
edited January 2014 in New Users

Is the unit of "focus distance" "cm(centermeter)" or "m(meter)"?

BTW, can I focus camera to eyes and re-composition?

Post edited by Leo Chen on

Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    Daz Studio? = CM

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    Szark said:
    Daz Studio? = CM

    Yes, DAZ Studio.

    Thank you, Szark.

  • Leo ChenLeo Chen Posts: 697
    edited January 2014

    BTW, after adding camera and changing the camera's f-stop ..., the render time be increased many times, is this normal?

    Post edited by Leo Chen on
  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    The render now has to calculate what's in focus and what's out of focus, and how much "out of focus" effect needs to be applied. Yes, this can (and probably will) take a lot longer to render.

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    The render now has to calculate what's in focus and what's out of focus, and how much "out of focus" effect needs to be applied. Yes, this can (and probably will) take a lot longer to render.

    Thank you, SpottedKitty.

    Yes, I did set the depth field...

    Until now, rendering just complete 7% after 12 hours.
    PS: It is just a very simple portrait shoot, like the following except adding camera setting.
    http://www.daz3d.com/galleryimage/image/17816/leo-chen-miss-sexy_425_auto.jpg
    This took just a couple hours to complete the rendering.

  • SickleYieldSickleYield Posts: 7,639
    edited January 2014

    When you're using a simple backdrop like that, DOF isn't really necessary. If you want a blur effect on the stars in the background, it's a lot faster to do it in postwork (with a blur tool in the GIMP or PhotoShop or Paintshop Pro, etc.). I would use DOF in the program when the scene really has enough background/foreground objects to justify it, or you're using it to convey motion or an emotional impression.

    That's a good render, looks like you've got a good handle on lighting a skin.

    Post edited by SickleYield on
  • Miss BMiss B Posts: 3,071
    edited January 2014

    That is a nice render. I agree with SY about doing any blurring on that type of background in postwork. Then the render wouldn't take that long at all.

    OR, you could do the blurring of the star field texture BEFORE you do the render, and add it to the wall/floor object you are using in that scene. Then you wouldn't need any DoF either.

    Post edited by Miss B on
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