Upgraded GPU but performance is not improved
intrinsicanomaly_262dc77de2
Posts: 132
I recently upgraded from a 2GB Gigabit GPU to a Quadro M6000 with 12GB of RAM. I was expecting a massive increase in the smoothness and speed of using the program. However, it takes probably 2-3 minutes to load a single new figure into a scene, apply hair, skin, etc. etc. Even simply navigating around in the content pane opening folders is extremely choppy and laggy, with the preview images of various items often taking many seconds to load. What gives?
Comments
I'm afraid the gpu upgrade will "only" improve iray and dforce performances, other than the viewport itself. There is where you'll get more speed. As for scenes and assets loading times it is mostly on cpu, and I fear it's not even multithreaded, so go for the fastest clock speed rather than more cores. Also a good ssd may help with the database.
You can of course use the task manager to check the gpu and cpu and disk usage.
The viewport responsiveness was not improved by ugprading to newer GPUs. It is imrpoved by temporarily disabilng smoothing and subD options for your model(s), especially high-polygon assets such as hair. Naturally, this will introduce imperfection in your poses until it's turned back on. There are tools which will help automate this. The newer GPU will increase the render speeds if you're using iray preview, just not any edits except camera movements.
You can also change the Drawing Settings to Interactive and fiddle with ray tracing options if only for the sake of editing scenes. This will reduce the time required to render in the preview mode.
As for the content pane, that's pretty much limited by your I/O (HDD). As Padone said, SSDs will improve this, as will degragging a regular HDD. If loading a new model is taking a long time, it's due to conflicting morphs which can be resolved by looking at the log file and incanting a high-grade magical spell.
GPU obviously will not improve loading times,
if the viewpoint is sluggish you probably need to turn on optimization to the best as I was using daz for almost a year and cursing it for being so sluggish and almost impossible to control.
As I noticed the reason for long loading times is actually a big amount of installed content because Daz will load every morph which you ever installed for every figure where it is applicable.
Does not load every morph installed.
It will read every morph, otherwise it wouldn't know which sliders to show or what was linked to what. It doesn't keep the deltas in memory if the morph does not load with a non-zero value, however.
Would more RAM memory help? I've been advised to get as much as the motherboard can accommodate.
For what? Load speed would not be affected -that would be down to the data rate from the drive and speed of the CPU/memory in building the property list so unless your system is paging to disc more memory wouldn't help here.