Is there a way to use Opacity Maps that's independent from tiling?
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The problem goes like this: I want to run a texturized pattern using the tiling functions on the surfaces tab, like small bumps, where I may do 50x50 horizontal and vertical tiling
However, on that same surface, I also want to use a singular opacity map to map something invisible (like the left arm of a coat)
When I make opacity maps, I make them over a given base map so that it's accurate, however, that's for strictly 1x1 tiling on the surface. Increasing it to 50x50 for the bumps also ruins the placement of the opacity map.
I customized an opacity map to fit exactly in her chest, and that way over the uniform's base map, with 1x1 tiling. I also made small bumps, on a bump map with 50x50 tiling, which then ruined the placement and size of the opacity map. What you see is actually two pics I spot rendered and layered, so that way I could do both.
But I'd rather keep this on one outfit, one render. Is there a way? Thank you.
The white lining is a geoshell, which I also wanted to texture, but did not because of this same problem
I know how to edit geometry but sometimes the geometry shape just doesn't work
Comments
Excellent! Thank you Barbult!
FWIW, I have not had success trying this with the opacity map, but I have had success doing this to the bump map. So I left the general tiling at 1x1 and then instance tiled the bump map to 50x50.