Applying SubSurface Base Causes Distortions **Solved**
I remember reading something about this a long while back but I can't seem to find the post :( I'm trying to use DS 4.6 Pro (latest update as of 1/8/14) and Age Of Armour's SSS base on a figure (Genesis, using bot Genesis). I like my render without SSS as well but thought I'd try out some SSS to see how much it improves the skin. As you can see in the preview render: the lines where the skin and bot genesis meet are distorted around the edges (as well as other areas). How can I fix this? I remember it being somewhere in the displacement channels/bumpmaps if I'm not mistaken, but I have no idea where to begin or what to do.
The first upload is the SSS maps with the distortions (I turned down the shader rate in my uber light for a quick preview). The other is another render with no SSS, with the same 1 uber light.
I've found some posts here: http://www.daz3d.com/forums/discussion/28363/#421474 and here: http://www.daz3d.com/forums/discussion/24829/
but their fix did not solve my issue. Also my texture has a displacement map....
Never mind, their solutions DID work. I just had to apply the utility>Remove Displacement Maps preset that came with the SSS toolbox. blah. I'll look for a way to remove this post now!
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Please add the word 'Solved' to the title, and that will suffice.
To do that EDIT your First post, It allows you to EDIT the title as well.