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This release keeps crashing when I try to log into the online account, the installer program crashes when I try to sign in as well. Here is a copy of the log file, many thanks to any help.
Please someone at daz tell me if this statement is true or not.
It is my understanding that if we plan on upgrading to newer versions of daz Studio 4.12 , That it is recommended that we purchase and upgrade To new RTX GPU cards, Because the GTX super clock GPU card that were released a little over a year ago are not supported by Nvidia and have disable features in the gtx gpus to improve the RTX gpus? is that true?
If that is "True" would that make anyone that has purchased a expensive gtx1080ti Super-clock in the last couple of years to use for daz studio worthless for using iray in daz Studio 4.12 without IT dropping back to CPU as example of the issues persist today. would that statment be true as well?
If this is all true then what happens in another year when NVIDIA decides to disable support for RTX SC gpus that we upgrade this year for a new XYZ gpus next year. I am just trying to rap my head around this & learn if its true that NVIDIA has disabled support in GTX GPU's to improve the RTX gpus. I find this bit of information very disturbing and why I am asking now in advance, So I can decide whether or not to go any father with purchases for iray products going foarward , Because I'll be very honest I find that information very grim and dishearten for using daz for a hobby any more if any of this is true.
I do not want to start any rumors that why I am asking here, so I can get some clarifications please.
It isn't that older cards are disabled, but there has been a chnage in the way that the non-RTX cards are handled meaning that OptiX Prime is, as far as I am aware, always on for those (it's supporting the features that the RTX cards support in hardware) and that is increasing the memory load. However, I was able to render single character scenes on my old 750Ti in the release build of 4.12 and I'm not aware that anything has chnaged since. Using Scene Optimiser I was even able to render the fairly demanding RoG Medieval Bedroom, albeit slowly, so a 10x0 card with 8GB or more should not have any great problems - though an RTX card will be faster, for sure.
Thank you for your reply . that bit information is not very encouraging and to be honest really sucky forcing people to upgrade or you can't play with your iray toys anymore. . , I guess its time for me to make some hard decisions going forward with my purchasing habits. at this point 3DL & poser is starting to look like a pretty good option again.
As of right now I am using the one of first release of daz studio 4.12..83 with NVIDIA driver 436.30 with no cpu fall back issues. It is the only 4.12 version i can use. & i have no plans to go forward with any new upgrades or updates from daz or NVIDIA knowing this information. I have had to completely stop using daz 4.12 beta because it either crashes or falls back to cpu. & can not work with it with 2-gtx 1080ti's
Thank you reply Richard
What I intended to wrote was that you are not forced to upgrade, Iray may well be more memory-hungry on older cards but there are workarounds for that. There is no block on using non-RTX, pre-20x0 cards. I certainly wouldn't advise someone who was looking to buy a new GPU to get a 4GB GTX model, but that doesn't mean that it is obligatory to buy at least an 8GB RTX card to use Iray.
Your comment would really only apply to still image rendering. & that would really depend on how you been regularly using daz for art projects. a single render is fine up to a point but that even has its limits. So my friend have you tried to render a image series or animation? GTX cards are obsolete it will throw back to cpu ever single time after about 5 images renders.thats makes the gtx card useless if i have to finsh the rendering on cpu and I have 2 -11 gig gpus and I have been using daz for animation a long long time I am not a newbe at set ups and rendering animation, when daz 4.12 was first released it was the bees knees But the last few updates its now broken & usless for animation . & I am telling you guys at daz as a hard core user of daz this version of studio is completely useless for GTX card user that need to render more than one image at a time. this is the only reason I am so darn upset. because I only use daz for animation and having 2 very expensive GTX gpus become useless as tits on a bull, is pretty dam frustrating to say the least .So I am either force to upgrade GPU to continue to render animation with daz or find an alterative. those are the choices unless you can tell me how to get a animated image series rendered with out falling back to cpu lets face it if i have to render cpu I mise will go back to 3delight and I already use Scene-Optimizer & mattys texture resources saver so that is not a answer So yes I am upset and yes I blame s NIVIDA as well
Exactly which version of DS are you using? As I said in another post, I'm not sure if it's in the current Public Build or if we are waiting for the enxt buld but there is, according to the change long, a change that may help with rendering image sequences.
Currently I have installed for public build I am using daz 4.12.0.83 with NVIDIA driver 436.30 its what I had to roll back to this version of daz and driver for me to render image series for animation
I had to stop using beta once i upgrade to 4.12.1.40 because studio keep crashing and dropping off to CPU & I don;t keep older beta versions as back ups just the public build
and I have to tell you I am pretty frustrated with rendering dropping to cpu I have rolled back as far as I can with daz 4.12 & I do still have daz 4.10 installed with no render issues at all using this gpu driver
I found the Change Log and the (it is hoped) fix for animations is waiting for the next update:
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_12_1_41
I sure hope that fixes the fall back issue. is that for the beta or public build? I did try that NVIDIA driver update 441.87 when it was released, it was just terriable So I ended up rolling back to 436.30
is stablilty being addressed or is this is what causes studio to crash so much too?
Richard, are you sure that fix applies to GTX cards too? I seem to remember reading that a later version of NVidia drivers fixed the problem where switching shaders (or using IRay preview) caused it to drop to CPU. If I remember correctly, it turned out that the driver fix only worked with RTX cards.
As far as I am aware it's a change in the way in which DS performs certain actions (which is why it's in the DS change log) so it should potentially benefit all hardware. That version isn't yeta vailable, I hae no idea whether it (or rather the current build at the time) will debut as another beta or as a general release.
I never cussed so much as when i made this simple animations with daz 4.12 & that is all i am going to say about that,
Hello Richard Haseltine,
I could not find the DAZ Stusio - Roadmap section, so I will write here.
Please tell me you can plan such an improvement for DAZ Studio how to add support for the second UV-Set?
I'm a lowly member of the forum team, we don't get told what Daz is planning. I would love to see the ablity to set the UV set per image, rather than per surface, and I think I have a feature request in to that effect but I suspect it's a big enough architectural chnage that - even if Daz does decide to implement such a feature - it will have to wait for DS 5.
Richard, I get it, thanks for your reply.
Nah, too modest, Richard. I suspect a lot of forum members address questions (and complaints) to you because they assume that you have more credibility and influence with the developers than the real "lowly" forum members. I would add that your advice is always appreciated even if some of the moderation decisions are not.
"I'm a lowly member of the forum team, we don't get told what Daz is planning."
It'd be cool if you could sneak a peek and tell us if there's plans to fix the scripts errors that came with changes to 4.11 and 4.12 ;)
I get the same errors as Marble, as shown here,..
https://www.daz3d.com/forums/discussion/20208/breast-bounce-script-for-daz-studio-4-5/p9
Hello all,
Pardon my ignorance. Ever since I upgraded to 4.12 I have been experiencing persistent "bug" crashes when running ManFridays Renderque usually on image 2 or 3 of 10 and 50/50 when utilizing the preview screen. I also am getting crashes when I run a single image about 50/50 as well. I have Windows 10 and 2 GeForce RTX 2080 cards. I have Intel(R) UHD Graphics 630 and 120MB Dedicated Video Memory. Total Available Graphics Memory 16,422MB.
Question am I screwed? Please note I am not super computer hardware literate. Any help is greatly appreciated.
Another maybe stupid quesiton. Does anyone have a version of 4.11 they could share with the rest of us who were foolish neough to upgrade to 4.12? Is that possible?
Old versions cannot be shared. You will have to contact DAZ support and see if they are willing to ptovide one to you.
Did you save a copy when you downloaded and installed it?
daz3d 4.12, updated installer, windows 7 (for now), NVIDEA Graphics Card, suffient RAM, etc.
I just saw the same thing with a change in geometry when reloading a large scene. A plane was turned into a cube. I left it be and am curious to see if that plane>cube will "morph" into something else next time I load the scene...
Just had to add a comment so DAZ knows this is ongoing...
Hi there all,
Just wondering, if I had RTX as primary and GTX as secondary cards, I could technically just opt for GTX or RTX to do the render right? Is that possible?
What about using two GPUs is that supported?
What's the difference between the Pro Publishers build and the normal Pro build, and how do we get the Publishers build - is that the beta?
Publisher build? If you meant the Public build it is the beta, yes.
No I mean the Pro Publisher Build that appears to be availble to some?
Daz has various builds - if you check DIM's filters there are Publishing and private builds, as well as the standard General Release and Public Build. There isn't any information on who has access to the non-public builds.
Do you happen to know what the differences are between the Pro build availble to everyone and this Pro Publisher build?
For what thebuilds mean, https://www.daz3d.com/forums/discussion/comment/990671/#Comment_990671 and check the change log http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log