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Thanks Richard.
I have investigated some more. With 4.12.1.118 onward doCheck() is called (and returns true), the DzMainWindow::aboutToClose() fires. However DzApp::closing() never fires. This was never an issue on previous versions of DAZStudio. As I cannot backtrack to older versions, I am unsure on the exact release this problem appeared. I can't see why the Octane plugin would be stopping DAZStudio from closing. For what it's worth, the console reads...
Starting plugin: 13:30:22
Octane version: 8010400
Build date/time: Aug 14, 2020 14:05:47
PlorDazs::PlorDazs()
... SETTING UP UI ELEMENTS ...
PlorDazs::ON_dzMainWindow_started()
... CLEARING 0 TEXTURES ...
PlorDazs::disconnectAll()
... CLEARING 0 TEXTURES ...
PluginDzShutDownCheck::doCheck() returning true
PlorDazs::ON_dzMainWindow_aboutToClose()
pg_ctl: server is running (PID: 18172)
C:/Program Files/DAZ 3D/PostgreSQL CMS/bin/postgres.exe "-D" "C:/Users/Paul/AppData/Roaming/DAZ 3D/cms/ContentCluster"
Thanks
EDIT: Would be awesome to get an email notification when someone responds to this thread.
Paul
For reply notification, click the star icon at top-right on the same line as the thread title.
Thanks Richard. Any ideas on why DAZStudio is not shutting down please? It's looking like a DAZStudio bug.
Paul
According to the docs DzApp::closing() signal is "Emitted immediately after the main event loop exits" - so if you are working in the main loop, for event handling, you won't get the closing() signal and may cause DS to stall in shut-down while waiting for it (I think I have explained that the right way around).
Thanks Richard.
If I exit DAZStudio (and wait for it to not shutdown), then go into Visual Studio and attached to DAZStudio, I get the following....
Threads
So you can see at this point the Octane threads have stopped. If I look at the Main Thread, I see:
So I don't see any evidence above that the OctaneRender for DAZStudio plugin is still active, or stuck in any events.
Paul
But, if I understand things correctly, it may not haved returned the value to indicate that it shut down sucessfully, and so DS can't shut down.
Thanks Richard. Can you be more specific in /what/ needs to the returning a shut down value please? Which function call/event?
Thanks
Paul
As I understand it, the return from doCheck():
Hi Richard. You can see above from the log I posted that doCheck is returning true, however DAZStudio is not shutting down.
So to me, this is looking like a DAZStudio bug - particularly is it has only just started happening with recent DAZStudio versions.
Thanks
Paul
The recent update caused some fails in loading new saved files. I can't load any of the newest scenes I've a made. And I'm wondering if it's a product that I bought... or is it the programme update itself...
This error... And I hadn't really made any changes that would cause it.
2020-09-02 02:00:29.306 Json Parser (8,0): Illegal new-line in string
How do I open a second instance of DAZ Studio? I could this before, but now I can't with the latest version. It was a huge time saver.
By using a script to create the instances. Read this post and the script is at the end of the post:
https://www.daz3d.com/forums/discussion/comment/5112696/#Comment_5112696
It might be a product you purchased as I've not had any problems opening older scenes.
I recently got the latest version of DS Pro and it's not allowing me to send anything to Bryce 7.1 Pro via the bridge. It has worked fine up until now. I reset the DS preferences to the Bryce file but when I attempt to use the bridge it says Bryce blah blah is required and clears out my Bryce setting. ARGH!
Signed,
annoyed as heII
Try this?
https://www.daz3d.com/forums/discussion/comment/150757/#Comment_150757
deleted by author
Sadly, that thread is too old and does not seem to apply to the latest releases of Studio Pro (I've got 32 and 64 bit installed, neither will send to Bryce via the bridge). Running Window 7.
Well - that thread was started by me when I was using Windows 7. You did look at the registry? and did try to add a key for DS3 with the path to your DS4?
Just updated to this version - stupid me should have known better- and now if I try to launch IBL master from the scripts bar DS crashes which it didn't do before.
It doesn't crash for me.
Is there anything else I need to reinstall or is the Windows 64-bit zip file all I need? I already have the correct version of the NVDIA driver. Will my GTX 970 cause any problems? I think I read that it won't render on the GPU but my scenes are so big that usually doesn't happen anyway.
What do you mean by that?
Just that on previous releases, there were sometimes other files that needed to be updated, too. I do manual download and there are something like 20 zip files showing in the Product LIbrary. So I'd rather not download and reinstall things that haven't changed.
Ok, if you update the main application, then you need to update the corresponding plugins as well.
guessing you didn't launch it from the scripts bar, as mentioned.
--ms
I did.
That makes it more interesting. Works fine for me if I start it directly from the content browser, but hard-crashes DS from the scripts bar here - boom. Has for a few releases - prolly since 4.11 GenRel.
I wonder what differs between our various systems to cause this.
--ms
Have you run "Update and Merge Menus"?
I'm using 4.12.1.118 pro and I'm wondering if anyone else has noticed anything odd when working with files containing dforce modifiers. I recently made an outfit that uses dforce, saved it and it sometimes loads with a modifier and sometimes without? I've also noticed that sometimes it will have loaded alright but half an hour in will suddenly get a message saying no dforce modifiers when I try to simulate. This is very frustrating....I did look for other posts about it in this thread but didn't find any.
I'm running 4.12.1 on a Win10 laptop.
Once I get booted up, it'll run for a few seconds, or a few minutes, and then just close spontaneously.
Anybody else seeing this?
Thanks!