No Bundle for the new Legacy shapes for G2F & M?

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Comments

  • KharmaKharma Posts: 3,214
    edited December 1969

    Having seen the mesh for Aiko 3, I don't envy anyone trying to remake the UV maps for that figure. Besides which, there's technical considerations there as well. The Generation 3 figures used a very different material setup, making it impossible to reuse them for Gen4 or higher figures. The Genesis 2 figures were designed to be backwards compatible and use a material zone setup similar to Gen4 under 'Legacy surfaces'.

    It should be noted that Generation 4 didn't have backwards compatibility at all, yet proved the most popular. Just food for thought.

    There *is* however a way to get Generation 3 textures onto Generation 4 and higher figures, but to do so you'll need the Texture Converter. This is a program which reads in the texture and recreates it as if it was intended for a Gen4 figure such as Victoria 4. I bought my copy from the 3D Universe website before they retired their online store, but it's also available here on the Daz site along with its plugins. You will need the plugins for the figures you want to convert from and to.

    The TC2 plugin for aiko 3 is not in 3D Universe store,. I was going to purchase the TC only so I could use it for A3, but didn't because it seemed there was no support for A3. It does show up on the 3DUniverse website, but the link for it to Daz gives a 404 error. If anyone knows how to get the plugin, I will certainly reconsider buying it.

  • SuperdogSuperdog Posts: 765
    edited January 2014

    I use the Michael figures a lot so I would buy anything that would allow me to use shapes and UV's across the whole spectrum of Michael generations. I realise Victoria is the most popular model but for those of us who have invested a lot in other figures does popularity have to be the bottomline where development is concerned?

    I know I'm not the one who is going to have to develop these less popular/lucrative products but as part of DAZ customer support couldn't they subsidis third party development of their less popular figures? I'm referring specifically to developing products that will allow us to have compatibility for figure shapes and UV's across the generations.

    I believe that this commitment would encourage customers to upgrade to the latest generations knowing that they will always have backwards compatibility of their not inconsiderable investment in earlier generations and less popular figures. I have a lot of M4/V4 and Genesis characters that I'd love to use with Gen2.

    Keep the compatibility flowing across the generations.

    Post edited by Superdog on
  • SuperdogSuperdog Posts: 765
    edited December 1969

    Kharma said:
    Having seen the mesh for Aiko 3, I don't envy anyone trying to remake the UV maps for that figure. Besides which, there's technical considerations there as well. The Generation 3 figures used a very different material setup, making it impossible to reuse them for Gen4 or higher figures. The Genesis 2 figures were designed to be backwards compatible and use a material zone setup similar to Gen4 under 'Legacy surfaces'.

    It should be noted that Generation 4 didn't have backwards compatibility at all, yet proved the most popular. Just food for thought.

    There *is* however a way to get Generation 3 textures onto Generation 4 and higher figures, but to do so you'll need the Texture Converter. This is a program which reads in the texture and recreates it as if it was intended for a Gen4 figure such as Victoria 4. I bought my copy from the 3D Universe website before they retired their online store, but it's also available here on the Daz site along with its plugins. You will need the plugins for the figures you want to convert from and to.

    The TC2 plugin for aiko 3 is not in 3D Universe store,. I was going to purchase the TC only so I could use it for A3, but didn't because it seemed there was no support for A3. It does show up on the 3DUniverse website, but the link for it to Daz gives a 404 error. If anyone knows how to get the plugin, I will certainly reconsider buying it.

    Yes, not all the TC2 plugins appear to be available any longer. I wish this problem was rectified.

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    Slosh said:
    Rogerbee said:
    Slosh said:

    I would not say that at all. As for Autofit, there are already clones available for V4 and M4, which would effectively include Aiko 4 and the rest of the Generation 4 figures, and each of those clones comes with UVs as well. As for D5, A5 and the rest, Genesis clothes already fit Genesis 2 via Autofit. For the UVs, I have been working on those as well. Right now, I am working on David 5. Whether or not DAZ accepts it remains to be seen. If it works out, I will begin work on the other figures UVs, but there has to be enough interest from the community to make the time consuming process worth it. If I spend a week or two on each set and only 10 people want it (exaggerated of course), then it might not be a good idea.

    I really think you should lobby hard to get the D5 UV accepted by Daz, ok he doesn't have much of a back catalogue, but, the textures that were made for him were brilliant and deserve to be used on G2.

    I think Daz's decision to use figure specific UV's could come back to bite them, especially if they don't give Gia or Olympia time to grow before bringing something else out.

    CHEERS!

    I just bought some new UV software that is making the process about 45% easier than when I did Michael 4 (% is arbitrary, but it's not a huge amount easier). Depending on how long D5 takes and how well the UVs come out, coupled with enough interest shown, I will do the others. I started a thread awhile back trying to see how much interest there was and the thread fizzled pretty quickly. This is part of the reason DAZ and I discussed about making the shapes by themselves and holding off on the UVs. They haven't said "no", but more of a "let's wait and see." So, if you guys want the UVs done, please campaign for it. I'm ready and willing to do the work.

    I'm interested.

    I don't really understand the thought process behind custom UV's for the same gender, human characters of a generation. They aren't that much off from what I can see.

  • KharmaKharma Posts: 3,214
    edited December 1969

    I am wondering what the purpose of the Gen4 and Gen5 shapes for Gen6 are without UV maps to use Gen5 textures on the Gen6 figures? With the shape products I can make Gen6 look like M4 or V5 but still cannot use the Gen5 textures correct? I am not sure if this is a product I would need at this time without UV's for the textures .. these products do not allow you to use the textures also correct?

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    Kharma said:
    I am wondering what the purpose of the Gen4 and Gen5 shapes for Gen6 are without UV maps to use Gen5 textures on the Gen6 figures? With the shape products I can make Gen6 look like M4 or V5 but still cannot use the Gen5 textures correct? I am not sure if this is a product I would need at this time without UV's for the textures .. these products do not allow you to use the textures also correct?

    I believe that G2F can use V5 skins and G2M can use M5 skins, but not the specialized skins of David5 or Stephanie5, among others.

  • vwranglervwrangler Posts: 4,901
    edited January 2014

    I think bits and pieces of these questions have been answered in the thread, but it might be good to pull it all together, so:

    Slosh, is there any difference between the M4/V4 shapes in the sets you just released, and the shapes for Victoria 4 and Michael 4 that came out when G2F and G2M first came out? I do understand that MallenLane did the V4 shape, and you did the M4 shape, and that the other products carry the V4/M4 UV sets. Regarding the base shapes themselves, however, it does seem like people who purchased the other products might be getting them twice. (And yes, I did note the small price difference between the Gen4 and Gen5 packages.)

    Also, if you know and are allowed to say, will your products be necessary for D3D’s new version of GenX, whenever that’s released? I know that in the previous version, he wasn’t able to do anything until DAZ had released the iconic shapes for the product to hook into, and DAZ has been fairly blunt in stating that they weren’t doing those shapes for Gen6. His product required FBMs for the legacy shapes, which didn’t exist until now -- the shape in the M4 product, at least, was a CloneMichael4 shape. (And yes, I do understand again if you’re not allowed to say anything about that.)

    I had a question about the UVs for the other Gen5 characters, but that question has definitely been asked and answered in this thread. This product doesn't carry the UVs with it, and there doesn't seem to be a lot out there justifying further development of such a product, at least for the Gen5 males. Nothing beyond the introductory products has the D5/H5/F5 UVs, and very little has the S5/A5.

    Post edited by vwrangler on
  • FSMCDesignsFSMCDesigns Posts: 12,776
    edited December 1969

    vwrangler said:
    I

    Also, if you know and are allowed to say, will your products be necessary for D3D’s new version of GenX, whenever that’s released? I know that in the previous version, he wasn’t able to do anything until DAZ had released the iconic shapes for the product to hook into, and DAZ has been fairly blunt in stating that they weren’t doing those shapes for Gen6. His product required FBMs for the legacy shapes, which didn’t exist until now -- the shape in the M4 product, at least, was a CloneMichael4 shape. (And yes, I do understand again if you’re not allowed to say anything about that.)

    Yes, valid point and I would like to know as well since I am waiting for GenXv2 also. I don't have a need for the basic Gen 4 and Gen 5 shapes as is, but if needed for GenXv2, then I will get them.

  • KharmaKharma Posts: 3,214
    edited December 1969

    vwrangler said:
    I

    Also, if you know and are allowed to say, will your products be necessary for D3D’s new version of GenX, whenever that’s released? I know that in the previous version, he wasn’t able to do anything until DAZ had released the iconic shapes for the product to hook into, and DAZ has been fairly blunt in stating that they weren’t doing those shapes for Gen6. His product required FBMs for the legacy shapes, which didn’t exist until now -- the shape in the M4 product, at least, was a CloneMichael4 shape. (And yes, I do understand again if you’re not allowed to say anything about that.)

    Yes, valid point and I would like to know as well since I am waiting for GenXv2 also. I don't have a need for the basic Gen 4 and Gen 5 shapes as is, but if needed for GenXv2, then I will get them.

    At this point that is what I would want the shapes for also, to use in the GenX new version.

  • SuperdogSuperdog Posts: 765
    edited December 1969

    vwrangler said:
    I think bits and pieces of these questions have been answered in the thread, but it might be good to pull it all together, so:

    Slosh, is there any difference between the M4/V4 shapes in the sets you just released, and the shapes for Victoria 4 and Michael 4 that came out when G2F and G2M first came out? I do understand that MallenLane did the V4 shape, and you did the M4 shape, and that the other products carry the V4/M4 UV sets. Regarding the base shapes themselves, however, it does seem like people who purchased the other products might be getting them twice. (And yes, I did note the small price difference between the Gen4 and Gen5 packages.)

    Also, if you know and are allowed to say, will your products be necessary for D3D’s new version of GenX, whenever that’s released? I know that in the previous version, he wasn’t able to do anything until DAZ had released the iconic shapes for the product to hook into, and DAZ has been fairly blunt in stating that they weren’t doing those shapes for Gen6. His product required FBMs for the legacy shapes, which didn’t exist until now -- the shape in the M4 product, at least, was a CloneMichael4 shape. (And yes, I do understand again if you’re not allowed to say anything about that.)

    I had a question about the UVs for the other Gen5 characters, but that question has definitely been asked and answered in this thread. This product doesn't carry the UVs with it, and there doesn't seem to be a lot out there justifying further development of such a product, at least for the Gen5 males. Nothing beyond the introductory products has the D5/H5/F5 UVs, and very little has the S5/A5.

    If the D5/H5/F5 and S5/A5 UV aren't going to be adapted for G2F/M then what's the point of buying these new products if none of the original UV's can be used on the shapes and G2F/M can already use Genesis F/M UV's? The recent M4/V4 to G2F/M product allows us to use Gen 4 shapes and UV's.

    I'm very happy to support new products that enhance G2's versatility but not if they are limited by DAZ not allowing full UV compatibility. At the moment I'll pass on this until someone can explain clearly what is missing and if it will be implemented in the future. Having spent thousands of dollars on DAZ products and supporting new generations I'm getting a bit fed up with buying add on after add on and still not getting full compatibility between generations.

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    Superdog said:
    ...

    If the D5/H5/F5 and S5/A5 UV aren't going to be adapted for G2F/M then what's the point of buying these new products if none of the original UV's can be used on the shapes and G2F/M can already use Genesis F/M UV's? The recent M4/V4 to G2F/M product allows us to use Gen 4 shapes and UV's.

    I'm very happy to support new products that enhance G2's versatility but not if they are limited by DAZ not allowing full UV compatibility. At the moment I'll pass on this until someone can explain clearly what is missing and if it will be implemented in the future. Having spent thousands of dollars on DAZ products and supporting new generations I'm getting a bit fed up with buying add on after add on and still not getting full compatibility between generations.

    At the moment you can still convert e.g. Aiko 5 textures via "Map Transfer" via Genesis. You can convert these textures to Victoria 5 UV set, which can be used on G2F then. It is a bit more involved than just applying the material preset though as it basically recalculates the texture maps.

    For now I see the benefit in potentially better morph transfer to G2F / G2M as the character base morphs don't have to rely on the automatic transferred ones then (via Transfer Utility or the upcoming GenX upgrade). Other than that it adds more shapes to the G2F / G2M gene pool of course and I quite like some of the old shapes personally.

  • SloshSlosh Posts: 2,391
    edited December 1969

    vwrangler said:
    I think bits and pieces of these questions have been answered in the thread, but it might be good to pull it all together, so:

    Slosh, is there any difference between the M4/V4 shapes in the sets you just released, and the shapes for Victoria 4 and Michael 4 that came out when G2F and G2M first came out? I do understand that MallenLane did the V4 shape, and you did the M4 shape, and that the other products carry the V4/M4 UV sets. Regarding the base shapes themselves, however, it does seem like people who purchased the other products might be getting them twice. (And yes, I did note the small price difference between the Gen4 and Gen5 packages.)

    Also, if you know and are allowed to say, will your products be necessary for D3D’s new version of GenX, whenever that’s released? I know that in the previous version, he wasn’t able to do anything until DAZ had released the iconic shapes for the product to hook into, and DAZ has been fairly blunt in stating that they weren’t doing those shapes for Gen6. His product required FBMs for the legacy shapes, which didn’t exist until now -- the shape in the M4 product, at least, was a CloneMichael4 shape. (And yes, I do understand again if you’re not allowed to say anything about that.)

    I had a question about the UVs for the other Gen5 characters, but that question has definitely been asked and answered in this thread. This product doesn't carry the UVs with it, and there doesn't seem to be a lot out there justifying further development of such a product, at least for the Gen5 males. Nothing beyond the introductory products has the D5/H5/F5 UVs, and very little has the S5/A5.

    Dual answering on this one, starting with FSMC's question first. As with GenX, it would seem that you would need to own the corresponding shape in Genesis 2 for the GenX to transfer the morphs to. I haven't ever spoken with D3D other than to tell him how cool GenX was for Genesis when I bought it. To be fair, though, he did not know I was working on these shapes or he might have contacted me.

    Will the existence of the Legacy Shape sets help D3D develop GenX2? I do not know the answer to that. My Legacy sets use a base of Genesis with the figure morphs blended in. In other words, David 5 morphs are layed atop a Genesis base, which means you could dial out Genesis and be left just with what made David 5 unique from Genesis. In my mind, this would have worked with a GenX2 product because the transferred morphs would have been applied to a blank Genesis, which already existed in clone form in Genesis 2. But, that is only my opinion and not based on any real knowledge of how GenX works. You will have to ask Dimension3D that question specifically.

    To answer VWrangler's questions: This set differs from V4 for Gen2 Female and M4 for Gen2 Male (nicknamed by me as M4G2M) in that it provides only the M4 shape, full shape plus a head morph that can be dialed out. In M4G2M, the head and body morphs are completely separate and do not have Genesis as an underlying shape. The morphs are completely independent of Genesis. Also, the other product has an autofit clone for clothing and the appropriate UVs. The same applies to the V4 in the Legacy Shapes vs. the Mallenlane product.

    The Generation 4 Legacy Shapes are lower priced than the Generation 5, not because the M4 and V4 products already exist, but because there are not as many shapes, bodies and heads as in Generation 5 Legacy shapes. Someone PM'ed me asking why they are priced as such and why on earth these products were made in the first place. To answer, buying any one or more of these sets gives you access to shapes that you do not even have to own in Genesis or Generation 4 and you get them all at once. If you stayed using Genesis, you would need to buy, for example, Michael 5, David 5, Freak 5, Hiro 5 and Young Teen Justin all individually. Yes, you would get uv support in Genesis, but that is quite a few characters to buy. One price in Legacy Shapes and you get all of their body and head shapes, plus you already have the ability to use M5 textures with the shapes, which has the highest number of available textures compared to the other shapes. I think there are less than 15 textures sets made for the above listed male shapes for Genesis. That is an estimate, not exactly sure. However, there are far more M5 textures that can be used with these shapes (as well as M6 textures and any future characters).

    I am serious about trying to make the additional UV sets for male and female generation 5 characters. I haven't gotten far enough to where I am talking with DAZ about how to package them. Obviously it would be difficult to include them in the Legacy Shapes after the fact, but that is a topic for later discussion with DAZ. And I am looking ahead to realize people are not going to want to pay an additional price for the UVs when they have already bought the shapes. With Genesis, buying Legacy shapes was easier. All the females used the same uvs and all the males did as well. With generation 5, we are aware that each shape has its own UV set. Lots more work involved there.

    As for getting M4 and V4 twice if you've already purchased the other products, I had to make a decision. If I did not include M4 and V4 in their respective Legacy sets, people who did not buy Mallenlane's product or mine would not have the shapes and would be forced to buy the other products. At least this way, they have the shapes and then can decide later if they really want the UVs and autofit for clothing. I named the M4 and V4 shapes with no space after their names so that they don't "combine" with the other products' morphs. So you will have Victoria 4 and Victoria4, Michael 4 and Michael4. You can hide either morph that you don't want to avoid confusion. Simply click on the gear icon and choose "Hide".

    I hope, ultimately, that everyone is happy with these Legacy Shapes. We didn't create bundles per se because this way you can make up your own bundle and just get what you want. By looking at the sales figures so far, some sets are selling more than others, which shows that not everyone wants all of the shapes in a big bundle.

    Did I miss anything? Let me know and I will try to answer as best as I can.

  • SloshSlosh Posts: 2,391
    edited December 1969

    Kharma said:
    I am wondering what the purpose of the Gen4 and Gen5 shapes for Gen6 are without UV maps to use Gen5 textures on the Gen6 figures? With the shape products I can make Gen6 look like M4 or V5 but still cannot use the Gen5 textures correct? I am not sure if this is a product I would need at this time without UV's for the textures .. these products do not allow you to use the textures also correct?

    Kharma, I answered this question for you in Novica's thread: http://www.daz3d.com/forums/discussion/34269/P679

  • diogenese19348diogenese19348 Posts: 927
    edited December 1969

    If you're taking requests I'd really like to see a port of Shefreak4. It never did make it to Genesis, and the Freak needs a buddy. The problem with the Gen 4 version is very few clothes were made to fit it, Genesis and Genesis 2 is a lot easier in that regards. Anyway, if you find yourself bored one afternoon... :P

  • SuperdogSuperdog Posts: 765
    edited January 2014

    Slosh said:
    As for getting M4 and V4 twice if you've already purchased the other products, I had to make a decision. If I did not include M4 and V4 in their respective Legacy sets, people who did not buy Mallenlane's product or mine would not have the shapes and would be forced to buy the other products. At least this way, they have the shapes and then can decide later if they really want the UVs and autofit for clothing. I named the M4 and V4 shapes with no space after their names so that they don't "combine" with the other products' morphs. So you will have Victoria 4 and Victoria4, Michael 4 and Michael4. You can hide either morph that you don't want to avoid confusion. Simply click on the gear icon and choose "Hide".

    I hope, ultimately, that everyone is happy with these Legacy Shapes. We didn't create bundles per se because this way you can make up your own bundle and just get what you want. By looking at the sales figures so far, some sets are selling more than others, which shows that not everyone wants all of the shapes in a big bundle.

    Did I miss anything? Let me know and I will try to answer as best as I can.

    Thanks for summarising and clarifying a lot of the questions we've asked. As a suggestion, would it be possible to rename your V4/M4 shapes with an L at the end ("L" for Legacy) so we can more easily tell the difference between your shapes and the V4/M4 shapes in Mallenlane's product? The reason I ask is that when I buy your shapes I'll have both and I doubt I'll remember the difference if it's based on whether or not there's a space between the name and number.

    Secondly, when I buy your shapes I would be happy to pay for UV's for the shapes in the future as this is a lot more work. Perhaps you could offer a discount for those who have bought the shapes? Either way, if you're going to eventually receive money for the work then you and DAZ will have more incentive to complete it.

    Post edited by Superdog on
  • SloshSlosh Posts: 2,391
    edited December 1969

    If you're taking requests I'd really like to see a port of Shefreak4. It never did make it to Genesis, and the Freak needs a buddy. The problem with the Gen 4 version is very few clothes were made to fit it, Genesis and Genesis 2 is a lot easier in that regards. Anyway, if you find yourself bored one afternoon... :P

    LOL, "one afternoon". That made my day, thank you!

  • DaWaterRatDaWaterRat Posts: 2,885
    edited December 1969

    Okay... I'm backing up a little here...

    The Gen 3 Figures did have different UV's, but the differences were slight between each of the girls and each of the guys (it's been ages since I've pulled out any of them) There are several character sets that are basically the same character for V3/A3/L3. Aiko 3 had a few extra material zones.

    And I would absolutely love to get the Gen 5 UV's for Genesis 2. The Legacy shapes themselves, while nice, are not a high priority purchase for me. The UV's, on the other hand, would result in a near instant purchase, including dipping into the grocery fund if needed. :)

  • SloshSlosh Posts: 2,391
    edited December 1969

    Superdog said:
    Slosh said:
    As for getting M4 and V4 twice if you've already purchased the other products, I had to make a decision. If I did not include M4 and V4 in their respective Legacy sets, people who did not buy Mallenlane's product or mine would not have the shapes and would be forced to buy the other products. At least this way, they have the shapes and then can decide later if they really want the UVs and autofit for clothing. I named the M4 and V4 shapes with no space after their names so that they don't "combine" with the other products' morphs. So you will have Victoria 4 and Victoria4, Michael 4 and Michael4. You can hide either morph that you don't want to avoid confusion. Simply click on the gear icon and choose "Hide".

    I hope, ultimately, that everyone is happy with these Legacy Shapes. We didn't create bundles per se because this way you can make up your own bundle and just get what you want. By looking at the sales figures so far, some sets are selling more than others, which shows that not everyone wants all of the shapes in a big bundle.

    Did I miss anything? Let me know and I will try to answer as best as I can.

    Thanks for summarizing and clarifying a lot of the questions we've asked. As a suggestion, would it be possible to rename your V4/M4 shapes with an L at the end ("L" for Legacy) so we can more easily tell the difference between your shapes and the V4/M4 shapes in Mallenlane's product? The reason I ask is that when I buy your shapes I'll have both and I doubt I'll remember the difference if it's based on whether or not there's a space between the name and number.

    Secondly, when I buy your shapes I would be happy to pay for UV's for the shapes in the future as this is a lot more work. Perhaps you could offer a discount for those who have bought the shapes? Either way, if you are being paid for the work then you and DAZ will have more incentive to complete it.

    The discount on UVs for purchasers of the Legacy sets sounds like a solid idea. Not sure how to work it out, but if/when the time comes, I will discuss it with DAZ.

    As for renaming the files, I would prefer not to submit an update for that purpose alone, The Legacy Sets are all wearing wet-suits (green for the guys, purple for the girls) so the slider icon should give you a uniformity that tells you it's Legacy and not the "for Genesis 2" sets by myself and mallenlane.

  • KharmaKharma Posts: 3,214
    edited December 1969

    Slosh said:
    Kharma said:
    I am wondering what the purpose of the Gen4 and Gen5 shapes for Gen6 are without UV maps to use Gen5 textures on the Gen6 figures? With the shape products I can make Gen6 look like M4 or V5 but still cannot use the Gen5 textures correct? I am not sure if this is a product I would need at this time without UV's for the textures .. these products do not allow you to use the textures also correct?

    Kharma, I answered this question for you in Novica's thread: http://www.daz3d.com/forums/discussion/34269/P679

    Yes I did see it there and thank you for so much more info here :)

  • zigraphixzigraphix Posts: 2,787
    edited December 1969

    The Gen 3 Figures did have different UV's, but the differences were slight between each of the girls and each of the guys (it's been ages since I've pulled out any of them) There are several character sets that are basically the same character for V3/A3/L3. Aiko 3 had a few extra material zones.


    A3 (and H3) had extra material zones, but the mapping was the same. So if you applied a V3 MAT to A3, you'd have to manually apply the image to a couple of material zones, but it would work. This means that the hard work of creating a Generation 3 UV map conversion would only have to be done once per gender... and in fact, as far as I could tell, there weren't any significant differences in the UV maps between genders. (But I never used textures that included genitals, so that would probably be a difference.)

    Actually using MATs (PZ2 or MT5 or MC6) intended for V3 or H3 or whatever on Genesis or Genesis 2 would probably require a script, e.g. by Draagonstorm or someone. I don't know if it could work if you convert an 3rd generation MAT.pz2 to DUF format. My brain is too tired from working overtime this week to think this through....

  • Mr BowenMr Bowen Posts: 403
    edited December 1969

    Sorry I missed the topic about the UVs, but I definitely would be interested in the UV sets for all of Daz's Genesis Characters. Also, Hitomi.

  • SloshSlosh Posts: 2,391
    edited December 1969

    Mr Bowen said:
    Sorry I missed the topic about the UVs, but I definitely would be interested in the UV sets for all of Daz's Genesis Characters. Also, Hitomi.

    Hitomi will not likely happen (at least not by me) because that character and her uvs are not DAZ originals and I would have to have permission from Mallenlane (the creator) to re-create Hitomi for Genesis 2 and to remap her uvs and distribute them.

  • Mr BowenMr Bowen Posts: 403
    edited December 1969

    Thank you for the reply. I know about that part. I just wanted to mention her too.

  • JennKJennK Posts: 834
    edited December 1969

    I would by the UV's. That whole UV thing confuses me and I am glad someone smarter than me is tackling that project.

  • greysgreys Posts: 335
    edited December 1969

    Another vote for the UVs :)

  • ScarletX1969ScarletX1969 Posts: 587
    edited December 1969

    Okay, let me make sure about this. Your product can basically be used to use morphs and characters that we're made for these shapes? The only problem would be the textures created for the characters?

  • SloshSlosh Posts: 2,391
    edited January 2014

    dsexton72 said:
    Okay, let me make sure about this. Your product can basically be used to use morphs and characters that we're made for these shapes? The only problem would be the textures created for the characters?

    The Legacy Shapes only provide the base shapes of each character (plus extra head and body shapes that came with some of the Generation 5 figures). For example, Stephanie 5 comes with 3 body shapes and 3 head shapes. But you will not be able to, for example, apply the Riley or Candace morphs that were created for her by their respective vendors. Dimension3D is working on a Genesis 2 version of his GenX product which will allow transfer of any extra morphs you have in Genesis or Generation 4. The purpose of Legacy Shapes, at this point, is to provide basic shapes from past generations that can use Genesis 2 clothing and textures and hair, plus they mix very well with Genesis 2 shapes. So you can add a bit of Freak 5 to Michael 6, or Aiko 5 to Teen Josie, etc.

    Textures will come later. At this point, seeing the interest in the texture uvs, I can see a definite demand for them and will therefore begin working on creating the uvs starting next week sometime. I will most likely work on them in pairs, male and female, of characters that "go together" like Aiko 5 and Hiro 5, Stephanie 5 and David 5, The Young Teens Justin and Julie, then Freak 5 will be all by himself. I will also try to address the genitalia from Michael 4 and Michael 5, but so far I've had a lot of trouble getting those to match up to the hip area on Genesis 2. That one is a big maybe, but I promise to try. I will also be improving the M4 uvs for my Genesis 2 product. This I will be doing first, since that product is already out.

    Post edited by Slosh on
  • ScarletX1969ScarletX1969 Posts: 587
    edited January 2014

    Slosh said:
    dsexton72 said:
    Okay, let me make sure about this. Your product can basically be used to use morphs and characters that we're made for these shapes? The only problem would be the textures created for the characters?

    The Legacy Shapes only provide the base shapes of each character (plus extra head and body shapes that came with some of the Generation 5 figures). For example, Stephanie 5 comes with 3 body shapes and 3 head shapes. But you will not be able to, for example, apply the Riley or Candace morphs that were created for her by their respective vendors. Dimension3D is working on a Genesis 2 version of his GenX product which will allow transfer of any extra morphs you have in Genesis or Generation 4. The purpose of Legacy Shapes, at this point, is to provide basic shapes from past generations that can use Genesis 2 clothing and textures and hair, plus they mix very well with Genesis 2 shapes. So you can add a bit of Freak 5 to Michael 6, or Aiko 5 to Teen Josie, etc.

    Textures will come later. At this point, seeing the interest in the texture uvs, I can see a definite demand for them and will therefore begin working on creating the uvs starting next week sometime. I will most likely work on them in pairs, male and female, of characters that "go together" like Aiko 5 and Hiro 5, Stephanie 5 and David 5, The Young Teens Justin and Julie, then Freak 5 will be all by himself. I will also try to address the genitalia from Michael 4 and Michael 5, but so far I've had a lot of trouble getting those to match up to the hip area on Genesis 2. That one is a big maybe, but I promise to try. I will also be improving the M4 uvs for my Genesis 2 product. This I will be doing first, since that product is already out.

    So this will work like the Gen 4 Iconic Shapes and Gen 3 Iconic Shapes for Genesis did in concert with GenX. Once Dimension3d updates their GenX plugin, you will be able to transfer morphs from Gen 5 and Gen 4 characters to Gen 6 the same way you can do Gen 3 and Gen 4 to Gen 5, by loading the legacy shape into Genesis 2 first, then transfering the morphs of your favorite Gen 4, Gen 5 characters over to Genesis 2?

    Post edited by ScarletX1969 on
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