DAZ 4.12 file size issue

When I add a dforce hair like Classic Curls or Side-Layered Messy Hair to a basic G8F, the file size increases from around 400 kB to 108.000 kB. What happened?

Running on Windows 64-Bit Home and Nvidia GTX 1060 with latest drivers

 

Comments

  • I have a strange feeling the new 4.12 version has a bunch of bugs.

  • alienarea said:

    When I add a dforce hair like Classic Curls or Side-Layered Messy Hair to a basic G8F, the file size increases from around 400 kB to 108.000 kB. What happened?

    Running on Windows 64-Bit Home and Nvidia GTX 1060 with latest drivers

    The simulation data has to be stored soemwhere, I think that accounts for it.

    JonSea31 said:

    I have a strange feeling the new 4.12 version has a bunch of bugs.

    That feels like jumping to conclusions.

  • JonSea31 said:

    I have a strange feeling the new 4.12 version has a bunch of bugs.

    There are certainly one or two somewhere.  

    I have a few exceptionally large scenes which the prior version of Studio handled just fine.  They load correctly in 4.12, but if I attempt to render them, I either get a very short render attempt followed by a completely blank window (best case), or (worse case) Studio throws a fatal exception, and my machine reboots as soon as I try to capture the exception log. 

    Also seeing a problem on rendering scenes with spotlights:  One will work flawlessly, another (using spot render) will just render a transparent region.  

    I'm focused more on the first problem now; gradually reducing a large scene element by element to try to figure out if it's just an overall scene size issue or if there's a problematic asset that's throwing the renderer for a loop.

    If I can come up with a repro for that, and/or the spotlight issue, I'll send 'em in.

     

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