More hairstyles please
![RPGMaker247](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/748/n0FGC5VGN500F.jpg)
First, I like all the great creature morphs for characters. But one thing is lacking-a variety of hairstyles for said creatures such as Bunnygirl for Genesis. It would be nice to have more than just one hairstyle that is designed for such characters. Trying to adapt others to these types just turn out terrible (no method to make room for the ears, etc.).
Just a suggestion. Oh and maybe a few styles that include bangs-again just a suggestion.
Thanks.
Post edited by RPGMaker247 on
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If you are using them in Studio, then the two hair plugins...Garibaldi and Look At My Hair would work.
Check out the compatibility matrix You'll see you can use hairs for any Genesis character pretty much interchangeably within a generation. So if you use Genesis as your base you can pretty much use any hair made for any Genesis figure. You may need to do some tweaking to avoid poke through on really extreme shapes.
As mjc1016 said the Garibaldi Expres Hair System plugin and the Look at My Hair plugin are both great options.
There is also a free player for Look at My Hair so you can try it out risk free.
Definitely recommend LAMH, I made this image with LAMH -for the hair, for the ears fur (ears are from catgirl genesis), for the tail fur (also cat girl genesis), for the squirrel, for the grass!
All in one scene with LAMH :) because yeah its hard to make hair that fits and looks right with allt he creature shapes- because while it may fit, the hair will look weird when the ears go up into cat ears or something.
Yeeeah-okay I tried the LAMH and it severely corrupted all my saved DAZ character files and the DAZ 4.6 program kept crashing.
Not to be rude but LAMH kinda sucks. Now I have to rebuild all the saved characters because of it.
What I was looking for was a program that would modify current/existing DAZ hairstyles such as SilverMoon or Chelsea hair.
Sorryt hear that Imposer, did you try messaging Alessandro or Kendall? That should not affect your saved characters or corrupt anything. Which version where you using of LAMH? Some things had to be fixed and changed when 4.6 came out (I personally wish i'd never gone to daz 4.6 and stayed with 4.5 which was SOOOOOOOOO much more stable than 4.6, i've had to reinstall 4.6 and all its plugins 4 times already, UG) so I think the problem is more with 4.6 personally....
if youhave dressShop you *might* be able to cut holes in the hair's mesh to allow for the ears to poke through but it would have to be retextured after that... and probably easier to use posework in that case.
To me LAMH is the solution to all things tho...LOL. Seriously tho if you want to give another try, message me or Kendall or Alessandro and we'll try to find the problem- a lot of things have been updated to work in 4.6 now plus a lot of new functions added :)
One thing you might want to try doing, is using other hairstyles and fitting them to the character and making your own textures for the hair to match whatever look you are going for. Making hair textures is incredibly easy. I think the problem you will run into is you are talking about making a huge variety of items for a character that has a very limited appeal. Why would they waste time making hairstlyes specifically for one character that only a few people use, when they can make hairstyles that can be used by any character and customed to the users taste? Does that make sense?
Yeeeah-okay I tried the LAMH and it severely corrupted all my saved DAZ character files and the DAZ 4.6 program kept crashing.
Not to be rude but LAMH kinda sucks. Now I have to rebuild all the saved characters because of it.
What I was looking for was a program that would modify current/existing DAZ hairstyles such as SilverMoon or Chelsea hair.
That sounds like a problem with your computer to tell you the truth, or something else happened when you installed LAMH and you are automatically assuming that it was what caused it. I have both Garibaldi and Look at my Hair, and they both run perfectly for the most part, LAMH crashes every now and then, but mostly just due to the fact that I accidentally set it to a setting my computer has trouble rendering. I've never had a problem with it corrupting my runtime, that sounds like a harddrive issue or something of that kind. It doesnt read all of the files in your directory to where it could have any effect on your other files. For a program to corrrupt files, it has to come into contact with those files, and nowhere in the LAMH/Daz Studio pipeline would there be any opportunity for your files to be corrupted. It most definitely does not "suck", it creates some excellent renders with much more ease than manually modelling hair and it's only 50 bucks. For 50 bucks you get alot, most other hair simulation packages are in the hundreds.
I don't wanna sound too critical, but I dont think you understand how much work goes into creating these items, and I don't think you realize how many solutions are available if you would try do come up with something instead of pointing fingers at the developers. If the ears are such a big deal to you, why not get a 3d modeling program and create a custom morph for the hairstlye you like that would push the strands out of the ears way. You also might want to look into using D-Formers, which allow you to highlight parts of the hair mesh and move them as you would like, you can then save the d-former as a custom morph, so you would only have to fix the hair once and then you would always have that morph available for that hair.
My basic point is that the items that are sold for Daz Studio are not sold with a guarantee that they will look 100 percent mindblowing right out of the box on every character, it's nearly impossible to make a hair item that is going to be 100 percent universally compatible, thats why Daz includes tools that allow you to customize things like hair as much as you want, even completely change the mesh and textures.
You might also want to look into using transparency maps on the hair, so where you have the ears you could make the hair invisible.
One day I might actually figure out how to use LAMH without it crashing on me when I adjust the figure pose, but right now it can only be used on a final fully-posed figure if I don't want to lose my work. Incidentally, I get similar issues with Garibaldi so my guess is it has something to do with the methods employed to update the hair on the figures. LAMH has a lovely sync button, but pressing it just kills Daz Studio with a generic crash window while citing the LAMH plugin DLL.
Still, I think the bigger issue is that creating these hairstyles can take a long while, and it's far from easy to do well. I keep finding myself moving guide hairs through the head, making them get 'stuck' inside the figure, and then I end up ruining other hairs while trying to correct the issue. With LAMH, the same button is used to navigate as it is to move hairs as well, so more than once I've accidentally moved guide hairs I didn't want to while trying to rotate the figure.
One aspect of LAMH which I have found incredibly interesting though is the ability to instance objects instead of using hairs. I have absolutely no idea how to use this function properly, but I can see countless uses for it. If LAMH can avoid crashing on me, perhaps I'll figure out how to use it properly in due time.
There are methods to getting around those issues you discussed, one thing I much prefer about garibaldi is the brushing of the hairs is much more intuitive and I find hairs get stuck underneath the mesh alot less, but one way to get a guide hair unstuck is to put the brush to 100 percent strength, then uncheck the option that stops the brush from affecting hair hidden by meshes, then rotate underneath the model, and push the strand out, it takes like 10 seconds. Another solution is still leave the option I meantioned above unchecked, and then move all of the hairs up a tad with the biggest brush you can, you sholuld find the guide hairs pop right out. I actually think garibaldi is superior to LAMH in alot of ways, but I think they are both still excellent programs. Most of the problems I first experienced when using both programs went away with time as I learned how to use the tools more, as alot of the things you described are more like misunderstandings about how the tools are supposed to work. I also learned more about the clumping, and interpolation settings(in garibaldi).
I tested out the crashing error you said, and I didn't get the same problem, I attached a picture to show you. I can put the character into any pose and it works perfectly. Maybe try turning down the amount of guide starnds that show in the viewport?
I also posted some renders I've been working on, cause why not? lol.
Herald of Fire, have you tried sending the LAMH log file and the Daz error report to Alessandro and Kendall to see what's causing the sync error?
At any rate for some time now in LAMH, if you have been using the beta for the full version, you can style, pose, style, and LAMH will follow the pose....
Tho since i like to make the hair dynamically follow the pose, i usually pose first and style the hair around the pose :)
Once you get the hang of the program and the shortcuts (or, in the new beta, all the shortcuts are buttons now) and get the process down, you can make hair styles really quickly.
Getting guide hairs "stuck" inside the head only happens if you have occlusion on- turn off occulusion and you can brush the hair through the figure no program. :) Multiple shave groups often help if you're makign a very detailed hair style like the ones I've sometimes made before. :) if you have accidentally clicked on hair while moving the figure then click on undo, and using the movement box to rotate the figure so you don't accidentally mess the hair up. And of course, save often, as the case is with all art things. ^^
Not to get on my soap box again lol, but one more tip that might help you is to use seperate shaving groups for making hair styles. That way it isolates each section of the hair so you can work on each section one a time without interference.
With LAMH, I highlight the top first, make it into something I like, then highlight the back, and usually its alot more simple and more just adjusting the spherify dials and such. And then do the sides. It gives you MUCH more control.
LAMH does have its flaws compared to Garibaldi though, sometimes it seems like there is a big difference in what you see in the preview window and what actually comes out in the render. Most of the time its just because the default strand settings with LAMH are EXTREMELY thin, so you have to make them thicker, and use less hairs to get close to what you see in the preview window. Also with the LAMH update some of the icons for the new buttons dont seem to appear, not a major deal. I also agree with you about the rotate thing, I wish you could disable that, because it is seriously annoying. All in all LAMH is good, but garibaldi is cheaper and IMO, WAY better and more intuitive. I really love using garibaldi because once I got used to the tools it was nowhere near as unpredictable with final results as LAMH is.
I also tried posing the character with hair on the head with LAMH, as i tried previously with garibaldi, its not as instaantaneous as garibaldi, but it definitely doesnt crash my program. Have you guys downloaded the new update?
Um the icons for LAMH should all be there, if it isn't you're missing some of the files. The hair strand settings are based on realistic life settings but of course vary depending on hair type. Render times can be lowered by using your own shader setting or selecting a more simple shader before exporting the hair to the scene, or applying a different shader once exported (I do this sometimes for a faster render).
The new LAMH beta has a lot more tools and options than Garibaldi has, that's for sure. I can't do half the stuff I do with LAMH as with GB. And as for intuitive.... LOOOOOL. I couldn't get my head around garibaldi what a mess (and while some say LAMH crashes a lot, I had more issues with GB being incomaptible than anything else).
I guess it's what works for you but I get awesome results, personally, with LAMH :)
IDK, to me Garibaldi does exactly what I need it to do, I've never had a single problem with it. I'm not worried about render times at all, so thats not what makes me think LAMH is inferior.
How far did you get into garibaldi, because I have both of the programs in my runtime, and the actual tools are the same, garibaldi just has them spread out in different panes, they are almost identical as far as the styling options go. The main reason I like garibaldi better, is because of the hair brush, I feel like it handles the hair smoother than LAMH, but thats just my personal opinion. Also, and not many people know about this, but Garibaldi has a surface tab when you highlight the guide strands in the daz preview window, and you can control EVERY aspect of the shader, highlights, ambient occlusion, and the list goes on you can see it at http://www.garibaldiexpress.com/wiki/index.php?title=Garibaldi_Shader. It gives you so much more control over the final look of the shading of the hair than LAMH, while all LAMH hair gives you is the ability to set the width of the hairs and the color, and choose which shader to use.
What tools does LAMH have that Garibaldi doesnt?
BTW, your hair in the above picture is really nice, so I dont want you to think I dislike LAMH, I love that the developer is constantly doing updates. Do you usually use the renderman export option or instanced geometry?
have you tried the most recent LAMH? and you know if you go to surfaces and select the lamh hair in the daz surface tab you have just as much control over the shaders. You can use the LAMH shader presets as a starting point and apply any shaders you want to the hair. I often do. I've used metal and silk and velvet and all kinds of shaders on the hair before :)
For anyone having trouble opening scenes with LAMH in them see this thread,
http://www.daz3d.com/forums/discussion/35455/
Weird, I just downloaded the most recent version and I even checked to see if it had that option and didnt see it, must have missed something...
Weird, I just downloaded the most recent version and I even checked to see if it had that option and didnt see it, must have missed something...
in which place?
in look at my hair, in the full panel (not the tab) click on the wheel next to the group selection drop down. this will open each hair group's properties (and where you can load custom density maps, change hair size, basic color, group names, and lastly, the base shader in the drop down- default is the Human Hair Shader but there's also Standard shader, advanced shader, and ambient occlusion shader.
I usually use the standard shader or advanced shader for fur, and the ambient occlusion or HHS for human hair. And then export the hair as renderman to daz studio. Now, in daz studio, in the scene tab, you'll see a look at my hair group. Just selecting that you won't see the surfaces in the surface tab- it's basically a null holding the rest of the hair parts. Double click that group in the scene tab and you'll see below it your actual hair parts. select those and go to the scene tab and select the surfaces. Ah ha! NOW you can see their settings and shaders, apply your own shaders (hint: don't use the new AoA shaders because they take for-freaking-ever to render UG) and try different tweaks and such. I have had fun results using Fisty's gem shaders and velvet shaders and metal shaders on hair before as well as satin and even moss and bark (great for druid or wildlife spirit hair) :)
Hope that all makes sense- have fun :)
I'm putting LAMH and other such programs on hold. Am current trying to find a left handed tools (hammer, screwdriver, pliers, hand saw, etc). Have an ebay client/buyer wanting these types of items.