Left eye crumple up when rotated downward

TheCedizTheCediz Posts: 172

Hello.

So I checked all eye morphs by zeroing them one by one. I also checked the rotating bone and it doesn't seem different from the right eye one (mirrored it so I can confirm). I don't know what's up with the iris section of the left eye mesh. Any idea?

 

thanks

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Post edited by TheCediz on

Comments

  • Does it happen if the shape is zeroed (Edit>Figure>Zero>Zero Figure Shape)?

  • No its fine with the g8f is zeroed. Could it be a morph that is not strictly eyes morph? Cause I only verified eyes morphs.

  • TheCediz said:

    No its fine with the g8f is zeroed. Could it be a morph that is not strictly eyes morph? Cause I only verified eyes morphs.

    That looks like a morph that fairly markedly chnages the head shape - that would almost certainly require adjusting the rigging to match, and then linking the chnages to the morph. So yes, it's quite possible that there is a product bug so that one eye has the needed linkages and the other doesn't. Which character shape is this?

  • So the problem is from the Sakura head slider which is at 28%.

    I tried mirroring every right eye bones to the left and it still does the same thing. Idk where to go from there ': /

  • Does it work when the morph is at 100%?

  • Yes its worse. Its just that I use the morph at 28%

  • It's worse at 100%? Ok, then I think that needs to be reported as a possible bug - but check you are using the latest version of the character first, just in case you missed an update. https://www.daz3d.com/help/help-contact-us

  • okaay thank you

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