Left eye crumple up when rotated downward
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Hello.
So I checked all eye morphs by zeroing them one by one. I also checked the rotating bone and it doesn't seem different from the right eye one (mirrored it so I can confirm). I don't know what's up with the iris section of the left eye mesh. Any idea?
thanks
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Post edited by TheCediz on
Comments
Does it happen if the shape is zeroed (Edit>Figure>Zero>Zero Figure Shape)?
No its fine with the g8f is zeroed. Could it be a morph that is not strictly eyes morph? Cause I only verified eyes morphs.
That looks like a morph that fairly markedly chnages the head shape - that would almost certainly require adjusting the rigging to match, and then linking the chnages to the morph. So yes, it's quite possible that there is a product bug so that one eye has the needed linkages and the other doesn't. Which character shape is this?
So the problem is from the Sakura head slider which is at 28%.
I tried mirroring every right eye bones to the left and it still does the same thing. Idk where to go from there ': /
Does it work when the morph is at 100%?
Yes its worse. Its just that I use the morph at 28%
It's worse at 100%? Ok, then I think that needs to be reported as a possible bug - but check you are using the latest version of the character first, just in case you missed an update. https://www.daz3d.com/help/help-contact-us
okaay thank you