How to fix this material not where it belongs

I bought the shadow hunter outfit, but when I put it on Luna (did not try others)  the left side of the overlay thing

is not the same as the right.  So am wondering what needs to be adjusted, I can't just make the outter layer larger

I am wondering is it in the bump map that it is wrong or what file can I adjust in photoshop to make the brown

go away at the waste. See pictures it should make more sense.  Thank you for any help any one.  The second

picture is how it should look but on the first for some reason the brown from the layer beneath is poking through.

 

Hugs 

side 2.JPG
700 x 710 - 56K
side 1.JPG
467 x 452 - 31K

Comments

  • As with your previous thread, I think you need to create a custom morph for the Luna shape - it looks as if there's some pokethrough from the bottom layer of the mesh. You might be able to fix it with a weight-mapped dForm or Push Modifier, using the surface group to select the target area.

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