Shade baking
blue6string
Posts: 60
What is this?? Why is it useful?
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What is this?? Why is it useful?
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Shader baking calculates the effects of the current shader on a surface and bakes the result to an image (that is, it creates an image which makes the surface appear, even in preview, as it would with the current lighting applied to the current surface). That's useful for showing the effect of an advanced shader in the preview render, or for replacing a slow advanced shader with an image and the base shader when using 3Delight (if you are going to be rendering the object repeatedly the time taken to bake may be less than the time taken to make multiple renders, assuming that the scene doesn't change in a way that would change the appearance of the surface), or for exporting to another application for rendering.
So you use it to make a backdrop? To make 3d layers flattened to 1 2d layer?
to what extent can baking be undone...?
any practical examples of this saving a whole lot of time? Trying to figure is I need to worry/learn about this now? Or just wait.
You probably don't need to worry about it, it isn't that widely useful if you are working within DAZ Studio unless you want to use the lower quality but faster render options from the big slider in Render Settings.