Adding Bones / Rigging a Model?
gwennovynne
Posts: 40
Hello there! I recently downloaded a few third-party figures that are saved as .obj files. They look great, but they’re in the constant “T” position, which, of course, isn’t any good! I was wondering if there’s any way to add bones/joints/“rig” them to be pose-able in Daz Studio? I know I should just download Bryce, but I already have Daz and would prefer not to take up any more memory! lol. Thank you in advance :)
Comments
Bryce won't rig figures for you.
DAZ 3D figures will come fully rigged, and you have free figures in DS, Genesis and genesis 2 M and Genesis 2 F
What sort of figures do you want to add rigging to
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/basic_rigging_preparation/start
Haha I meant Blender, not Bryce. It's not a DAZ figure though, it's a video game model rip. :) He's a ".obj" file and is constantly in the "T" position. It's just a little animal so all I'd like to do is be able to move his arms and turn his head. Thank you for the guide! :)
Okay I chose a different figure to use for an example. He's one big figure, there are no current bones or rigging, he was downloaded from a third party website.Pretty much, all I want to do is make it so I can bend his arms and legs and/or turn his head. I tried loading him into blender and adding bones, which seemed to work, but when I saved him and loaded him into DAZ his maps were all black and the bones didn't work. Any ideas? :)
You need to rig him in Daz studio
one for renders only not redistribution way
is to borrow Genesis bones
using the transfer utility
you import him so he is roughly the same size as genesis in a t pose
the import has to match, you cannot resize him and do this, you can resize re export and import to get him the right size if needed but his default import size and position must match that of genesis
then you open the transfer utility window
pick genesis as source
your figure as target
untick fit to
and run the conversion
it will now be rigged roughly with genesis bones enough to pose it
There's no easy way to get a Blender rig into DS, properly attached...
Your options would be to make sure he's 'grouped' and then use the built in tools to add some bones (Joint editor tool) or try and rig as a weight-mapped figure...
Or you can keep trying to export, probably in Collada, from Blender with various options...or if you tried Collada, try fbx.
There's some discussion on rigging in this thread...but it's more or less DS > Blender with working rig, not getting a working Blender rig to continues to work in DS.
http://www.daz3d.com/forums/discussion/34956/P45
There's also this in the store...
http://www.daz3d.com/rigging-original-figures-in-ds4-pro
There's a few tutorials here...]
http://smay3d.com/forum/index.php?
(under the Tutorials section...Rigging in DS 4 and Setting up the Snake Character)
Also
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/start
wendy♥catz thank you SO much, that worked like a charm! :) Thank you also, mjc1016, I'm bookmarking all the links haha