How to stop Morphs from interpolating in Timeline.

So I want to make expressions and different faces and have them all occupy a keyframe on the timeline, for easy render purposes. 

 

The problem is, whenever I set a morph, the morph goes back to the first frame and activates it so it ruins all other keyframes. I have to go back, turn off every single other morphs I don't need, sometimes redo the whole expression because Daz decided that I want the mouth to open from Frame 1 to Frame 26. 

 

How do I stop it from doing that?

Comments

  • In DS 4.12 the Timeline now has a fulle dopesheet and graph editor, which will enable you to remove the smooth interpolation. However you will still need to make sure that the unused expressions are zeroed before and after they are needed.

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