I just don't get it!
Hi, i'm sorry in advance for idiotic question but i don't know where else to ask.
I'm a 3d modeler using 3ds max and recently started ZBrush. in daz3d there are fully textured and rigged characters just for some 10-20$.
So i want to know if that models can be imported in 3ds max or similar software for further modeling. i'm asking this because i want to sell models online. again sorry for a really bad question.
Comments
Yes, they can...
BUT...
The license prevents derivative works, retopo and otherwise using it to resell.
thanks for the quick reply.
But no one can prevent them to buy the 20$ character, tweak them, change the color ...etc and sell them for 100-200$ in turbosquid, 3ds studio ... or there is something that i don't get?
For that purpose, check out Makehuman. Completely free and open source. You can do whatever you want with them.
http://www.makehuman.org/
I don't want to do that :) (but thanks for mentioning that software, i will certainly take a look).
As i mentioned I want to start selling models and fully rigged, textured models in turbosquid cost 500 to 1500$, but here they cost 10-20$.
The EULA which you agree to before you download any product from DAZ 3D states that you are buying a license to use the product, simply that a license to USE the product. and that redistributing it in any form, even a derivative form is not allowed.
If a product is seen at any other site then it is reported for copyright abuse, and DMCA take down notices are issued to the site which is carrying it.
If you have any doubts, then check the The Digital Millennium Copyright Act
So you basically only want to sell morphs of existing models? None of your own texture work or anything? For $100-200+? There are already tons of morphs of Daz characters in this store, and they're nowhere near that price.
of cource the textures will be mine. but i dont get one thing.
I will make the model, texture and everything related (which will take lots of time) and sell that for 10-20$?
how people make profit out of it?
If you make the model, rig it, and texture it.. 100% your work, then you can sell it for whatever you want. You're just not allowed to take Daz's rigged models and resell them, no matter how much you modify them. You cannot distribute the mesh/rigging/textures/etc at all without Daz's permission.
Let's put it this way...
The $1000 model you buy on Turbosquid gives you a bunch more rights than the $10 one here...
Basically all you get here is the right to use it in a render. You can make textures for it, based on a provided template and you can make morphs for it, that don't involve selling the actual mesh...basically a morph here is a file stating the changes to the vertices of the base mesh...the deltas. That's it. No reselling. No 'change this a little and it's different'. You do not get any exclusive, semi-exclusive, even thinking of being somewhat possibly exclusive rights.
Thanks all of you for quick replies, you helped me a lot to understand this "big misery"
By selling a large number of copies. I can reasonably spend two weeks on a product that sells for $20 when my cut is $10 per sale at DAZ. This is because it can sell 300 copies in the first sales burst which is $3000 for me in a couple of weeks. That's an unusually successful and expensive product, of course. More often I spend a few days on a product, it sells for $7.50 on sale, and the first two weeks are 150 copies. This is $562 for me in two weeks.
This is not enough to live on by itself until you consider that I can do more than one product release in that two weeks (usually in between working on bigger ones) counting the time to do promotional renders and get them into testing. With catalog sales and a good rate of turnover one can absolutely make a decent living.
The larger and more expensive the product, the bigger the risk of not making back time invested. This is why you see the biggest products from vendors like Stonemason, who is a veteran who can be secure in his quality of work, and from DAZ's in-house modelers, who are guaranteed either being paid specific commission or selling a big, big number of copies. I alternate larger with smaller sets to distribute risk.
Thank you for the answer!
So the prices are so low compared to for example turbosquid only because of the license?
Yes.
The guy at The Squid is pretty sure that he's only going to make one...maybe 2 sales. So...he charges full price (time, effort and profit) up front, gives a bit more rights than just 'render use only' and waits until some ad agency/studio/etc comes along and buys it (of course he's off making more stuff).
So how good my model has to be for selling it for say 10$?
Check the Items that come Free with DAZ Studio. Those were all BOUGHT from the PA.
That's a good point. Some PAs make a business model of selling items to DAZ for a lump sum. Then DAZ sells it in the store to recoup their investment. When you see something labeled "DAZ Original" in the store it is one of these buyouts.
I hope you don't mind me asking....
What if we (Daz Customer) have an exhibition and sell a piece?
Make a business card for a client and sell that?
Print a t shirt and on sell that for a profit?
If it's made from a render or animation, you're fine. You just can't distribute/sell the physical mesh.
Thanks Vaskania,
I thought I was about to venture into the dark side with a thousand lawyers chasing me.
Even though my stuff is crap at this stage:-)
Never Mind. Redundant comment.
as I understand from reading in different forums I need to learn 2 posing softwares (Daz studio and Poser). which one would you recommend to learn first, which one is less complicated?
You don't have to learn both. You can if you want, though. You just have to see the features of each versus what you need to do.
As a user of both, Daz Studio is probably the easier of the two. Each have their pros and cons.
Depends with which you are beginning - the other will be more complicated.
That is not helpful, but true.
(Look at my signature ...)
But there will be any benefit to learn both of them (except that i will learn something new) or i can succesfully use one of them and hopefully sell a good amount of models?
Well, I see some people making stuff mostly for Poser. Here I see things for both Poser and Daz Studio. You should look at different sites and decide what you want to model and if you want it to work in both or just one program. I am more of a new customer here. I see other sites focused mainly on Poser, but Poser isn't free like Daz Studio. Poser has been around longer and has a loyal following, but Daz Studio also has a lot of loyal users. If I were you I'd do something in Daz Studio first simply because it doesn't take a huge investment to get started with it. Poser isn't handling the Genesis and Genesis 2 models as well as Daz Studio. But Poser does fine with Vicki 4. Lots of people using Poser are still wanting things for Victoria 4. (But there is also a lot of V4 content to choose from) Of course scenes and things that aren't based on a figure like morphs and clothing are good items too. But to sell to users of both programs, you might need both in the end.
I do this for a living and I only use and support DAZ Studio at this point.
The only benefit to learning both is expanding your customer base to include both DS and Poser users, otherwise it's one or the other unless you partner with someone who knows the other program.
There are a good many people who only use Poser, and there are a great many who only use DS. No one really knows the true percentage, but it is generally accepted that the main poser or DS user base is roughly a similar percentage using each.
There is also quite a large percentage who do have and use both.
DSON has made it possible for Poser users to use DS stuff,, provided they use the newer versions of Poser that support the DSON import.
There are thing that Poser does natively, that DS doesn't, the cloth room and the ability to make obj clothes into dynamic clothing is one that jumps to mind.
There are also things that DS does that Poser doesn't, especially older versions of Poser.
It is very much horses for courses, and if you are serious about becoming a content provider then it would be somewhat sensible to use both, but there again there are many vendors who only use one or the other.