Any quick script to look at camera?

While I do renders, it becomes too tedious to identify the each of the eyes, and pose them to look at the camera? Is there a quick script, which can make both of them look at the active camera?

Comments

  • Thank you.... never realized that it would be so expensive...  cheeky

  • Catherine3678abCatherine3678ab Posts: 8,385
    edited October 2019

    -- There are a number of free scripts provided by mCasual; page for mcjLookAtTheCamera DS1234

     

     

    Post edited by Catherine3678ab on
  • Thank you Catherine.... it helps, I got couple... will test them....

  • dijituldijitul Posts: 146
    edited October 2019

    You can try this technique:

    1. Select your actual camera for the Viewport (we'll call it Main camera)

    2. Create a new camera with copying of the current Viewport settings (we'll call it the Eye camera).

    3. Parent the Eye camera to the Main.

    4. LOCK Eye camera's X/Y/Z translation parameters but leave X/Y/Z rotate unlocked.

    5. Switch the Viewport to the Eye camera.

    6. In Parameters for the Eye camera, change the frame width so that it "zooms" (or clips) your model's face into the viewport.  Use the rotate controller to aim the camera directly at your model's eyes, center in the view.  The closer the better, you want the eyes to nearly fill the viewport.

    7. Adjust your model's eyes so they stare right into the Eye camera.

    8. Switch back to your Main and test render.  Sometimes, you still have to make minor adjustments because the surface texture of the eyes do not exactly center on the mesh or between different texture sources, or they are impacted by other morphs.

    EDIT: Not sure if we are permitted external link but I found this info here:  https://www.deviantart.com/3r0t1c4/art/DAZ-Eye-Contact-Tutorial-793806000

    Hope this helps somehow.  

    Alternatively, you can try this:  Create a Null objects and "point" the eyes at it, then position the Null to where the result is eyes are staring at the camera.  You can also try making two Nulls, one for each eye, and placing them in a group or child to a third Nulll.  You can move the group/parent Null and both eyes follow it.

     

    Post edited by dijitul on
  • Photonic said:

    Thank you Catherine.... it helps, I got couple... will test them....

    You're welcome. It's a fun site and mCasual does also post over in the Freebies thread so contact is easy ;-)

     

  • You can try this technique:

    1. Select your actual camera for the Viewport (we'll call it Main camera)

    2. Create a new camera with copying of the current Viewport settings (we'll call it the Eye camera).

    3. Parent the Eye camera to the Main.

    4. LOCK Eye camera's X/Y/Z translation parameters but leave X/Y/Z rotate unlocked.

    5. Switch the Viewport to the Eye camera.

    6. In Parameters for the Eye camera, change the frame width so that it "zooms" (or clips) your model's face into the viewport.  Use the rotate controller to aim the camera directly at your model's eyes, center in the view.  The closer the better, you want the eyes to nearly fill the viewport.

    7. Adjust your model's eyes so they stare right into the Eye camera.

    8. Switch back to your Main and test render.  Sometimes, you still have to make minor adjustments because the surface texture of the eyes do not exactly center on the mesh or between different texture sources, or they are impacted by other morphs.

    EDIT: Not sure if we are permitted external link but I found this info here:  https://www.deviantart.com/3r0t1c4/art/DAZ-Eye-Contact-Tutorial-793806000

    Hope this helps somehow.  

    Alternatively, you can try this:  Create a Null objects and "point" the eyes at it, then position the Null to where the result is eyes are staring at the camera.  You can also try making two Nulls, one for each eye, and placing them in a group or child to a third Nulll.  You can move the group/parent Null and both eyes follow it.

     

    I am sorry, that you put a great effort of write up and a solution. But if I do one photographic render in the entire day, this process looks good, but if I have to do multiple characters and multiple renders, I cannot efford duplicating cameras. It should be a single click on the function, when the camera to look at is the active one. I guess mCasual has given a couple of plugins for this, workign good so far. Thankyou again for your technicalities.

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