Customizeable Faces

web-2416287web-2416287 Posts: 0
edited December 1969 in New Users

I'm interested in making faces that look like specific people. Genesis gives more options for customization than Genesis II, but it still doesn't meet my needs.

If I were going to purchase some combination of characters and/or morphs, what bundle for Genesis or Genesis II would give me the most control over facial features?

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    If you wish to create faces for genesis I personally recommend the Genesis Face Morph Resource sets 1-5 they give the user full control of face shaping by hand dials.

  • mjc1016mjc1016 Posts: 15,001
    edited January 2014

    Personally, I prefer sculpting custom faces, over trying to accumulate enough morph packs to give enough options. Also going with the characters/morphs means that if you want to distribute it, then everyone needs those packs, too. While with a sculpt, no extras are needed.

    Yeah, Z-brush isn't cheap...but it isn't the only sculpting tool that you can use, just the easiest with the bridge between DS and it.

    But, if you aren't planning on making distributed morphs, then good places to start would be the Ethnicity bundle

    http://www.daz3d.com/morphs/ethnicity-for-genesis-bundle

    The Evolution bundle

    http://www.daz3d.com/morphs/genesis-evolution-morph-bundle

    And just about all of Zev0's stuff....

    And throw in the Creature Creator bundle, too...

    http://www.daz3d.com/morphs/genesis-creature-creator-bundle

    And what Jaderail said, too...

    Post edited by mjc1016 on
  • web-2416287web-2416287 Posts: 0
    edited December 1969

    Thanks for the suggestions, folks!

    Would you recommend working off of Genesis, or Genesis II?

  • RitaCelesteRitaCeleste Posts: 625
    edited January 2014

    I saw some free morphs on ShareCG too, might want to look into that. Both for genesis and genesis 2. I'm new so I can't help you pick. I can't seem to decide myself either.
    Okay, checked the price of Zbrush, just under $800. If you don't need a pro solution, I found this http://www.daz3d.com/tutorials/morphing-genesis-with-daz-studio-and-hexagon. Hexagon is very cheap. (think $20!) You could also probably do some morphs with Carrara. It will make skies seas and trees too. And its $171 if you have a PC membership. Even if you just want to collect the morph packs, the PC membership will probably save you a bunch on the Daz3d morph packs.

    Post edited by RitaCeleste on
  • JaderailJaderail Posts: 0
    edited December 1969

    At this time Genesis 1 has the most morphs for customization. Genesis 2 is still semi new and does not yet have all the morph sets that the Genesis 1 does.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    mjc1016 said:

    I have a question about morphs and morph packs. If I used many dials to make a character, is there a quick way to save the full head and body morphs and make it work with one dial?

    I was thinking that if you did this, you could share combined results of your tinkering. You wouldn't be giving away the original morphs, just what you created with them. Is this the correct way to think about it?

  • JaderailJaderail Posts: 0
    edited December 1969

    SAVE the Figure as a Character Preset. That will be only the SHAPE. Save as DUF file format only. That preset then can only be used by another user that has all the same morph sets installed on their System.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    Jaderail said:
    SAVE the Figure as a Character Preset. That will be only the SHAPE. Save as DUF file format only. That preset then can only be used by another user that has all the same morph sets installed on their System.

    This is a great way to distribute a morph. But some morphs are actually meant to be used in products where the buyer is not expected to have the full morph sets available on their computer.
    I often see that you need the basic Daz morph packs available for a character to work. It makes sense that the Daz products are not to be redistributed. No giving away Vicki. And if you make a monster with the monster morphs, monster morph packs should be needed to use the monsters.

    But on other packs they say the morphs are okay to be used as a resource. It sounds complicated to make sure that the Daz based morphs require the required products, and the 3rd party resources don't if its okay to distribute them as a spawned morph. Is there a way to generate a single morph with both types of morphs in it? Say someone made a custom morph in Hexagon and wanted to combine it with a Daz morph that would require a package from Daz but didn't want to create a whole morph pack and distribute it? How do merchants use resources meant to be used as resources? Surely the makers of characters do not rely only on the Daz3d morphs from the required packages without using custom morphs or resourced morphs? Do you need a plug-in or add-on to be able to sort it all out properly? I'm not trying to be difficult but I would like to know how this is done.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    I looked it up. Something long came up about ERC Freezes. Yep, its a little complicated but it doesn't need a plug-in to work! And I suppose its probably not the usual new user discussion. Sorry.

  • JaderailJaderail Posts: 0
    edited December 1969

    Your original question said DIALED in morphs so I answered that question. Unless stated otherwise ONLY resource files AFTER being edited by the end user allow them to be SOLD as a new product. If you on the other hand Create a NEW Morph on the MESH in a Mesh editing program and ADD the morph to the Figure, that will create a new Morph DATA file in the DATA folder. That New hand made Morph is what is sold. If your Morph is a Morph that only works on a V6 figure that is when the V6 morphs become a Required item. Because your NEW morph was made to work with that Morph. You only sell YOUR morph that does not include any of the required data from the V6 data the user must own.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    Jaderail, okay I am confused. But its really important I understand this fully. Okay. lets look at the Morph packs by Thorne. This is taken from the description section about using these morphs.

    Please Note: This is a merchant resource pack, meaning these morph targets can be combined together and/or used with your own or be taken into your modeling program to create your own custom faces for Genesis 2 Female(s)

    I would assume if a merchant used this resource and some of the morphs in it to create a character morph, it would be okay to sell their spawned morph. If you use a combination of the morphs in the package to create a single full head and/or body morph, you could sell your morph. You are not then saying, here's a nose morph from Thorne's pack just like I found it in the pack, enjoy. Its like a texture pack as a merchant resource, as a merchant resource that texture could be distributed with additions to it make it unique and not as a tricky way to resell those same unedited textures. Your combination of the morphs would be the unique part. Fixing it where you don't give away Daz's morphs, fixing it where each of morphs you used from the pack are not seen and cannot be used independently would seem to fill the requirements.

    So since merchants can put Thorne's morphs in their tool kit and sell spawned morphs made with a combination of them and/or them and other morphs, there must be a way to save spawned morphs. Is it really tricky or something? Is it a secret? You are saying an ERC Freeze would not work except on a handmade morph?

    I do not want to misunderstand how a product is meant to be used. But Thorne's morphs would not be good for me if I couldn't share any spawned morphs made with them ever because it was illegal. I am reading the product information and looks like this product is meant to make spawned morphs with. So how do I use many of Thorne's morph dials to change the shape on say Genesis and make that combination into a single dial or character? I see it would have to contain the morph data from Thorne's morphs unless I wanted to say, "And you'll need Thorne's such and such pack of morphs." And I never see that in the market place.

    Forgive me if I am not understanding something. This is what it looks like these morphs have been made for to me. I am new. So if I am wrong please help me out so I don't make any big mistakes later. Thanks. I am not planning to run out and become a merchant, or give away the farm in freebies. I just want to save my stuff and create stuff in a way that later I have options to give it away or sell it. I just want options whether I use them or not. I don't want to make a character and have someone say, "I love that character! Can I have a copy?" And then I have to say, "No, I saved my work wrong and it's illegal to share it now."

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,244
    edited December 1969

    dialing in the merchant resources then exporting as an obj to use as a morph loader target to then create a full face body morph is possibly what is meant.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    Basicly, I need to know how to save morphs without giving away V6 morphs, or Monster morphs or any of those, and including the ones its legal to include because they are meant to used in just that way. I love morphs. I could sit and morph a character all day long. I plan to collect morphs so I can do that. If I can do that, I'm happy whether I ever render anything or not. But I do want to save what I make properly. I may never ever share a single thing. I just want to be able to do it right, just in case. I know its silly of me, but I want to do things the right way even if I don't really need to (because it never leaves my computer).

  • JaderailJaderail Posts: 0
    edited December 1969

    Its very doable, and I'm just a end user Parroting the INFO from other threads. In resource PACKS you normally get some INFO on just HOW MUCH needs to be changed before your allowed to USE that resource as your own work. As Noted Above it DOES say EDITED in your Modeler. And I'm not a expert on saving files to be Sold or I would have a Store full of items for sale myself. I'm a long time Hobbyist and a Admin that reads a lot and tries to help when I can. The only content I create is for my personal use so I have never looked deeper into the creation of Morphs as a item to be sold.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    dialing in the merchant resources then exporting as an obj to use as a morph loader target to then create a full face body morph is possibly what is meant.

    Thanks good information to know! Its at least a start.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    Jaderail said:
    Its very doable, and I'm just a end user Parroting the INFO from other threads. In resource PACKS you normally get some INFO on just HOW MUCH needs to be changed before your allowed to USE that resource as your own work. As Noted Above it DOES say EDITED in your Modeler. And I'm not a expert on saving files to be Sold or I would have a Store full of items for sale myself. I'm a long time Hobbyist and a Admin that reads a lot and tries to help when I can. The only content I create is for my personal use so I have never looked deeper into the creation of Morphs as a item to be sold.

    Thanks! I am going to keep looking into this and hunt around on the web and see if I can find a tutorial or something on this. I do appreciate all the help and advice.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    I found some information on how to do it. Thanks so much Wendy! There is apart where you can use Daz3d morphs to the model along with the imported obj dial and save all that as a shape preset. It doesn't sound too hard. http://www.daz3d.com/forums/discussion/28153/
    I also learned that it only will save the changes to the model so to do a head only morph, you use only head morphs and you have a head only morph. Now to go find those free morphs and get them installed so I can play around and figure it all out....

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