Creating clothing for Gen 8

Hello all,

As the subject says, I would like to create my own clothing for Gen 8 Figures.   What program (s) are needed for this?   Also if someone could point me to some good tutorials on the topic I would appreciate that.

Thank you,

Geo

Comments

  • there are several stages of creation  You can use one program for most of it, or several. At the very least you will need a modeling program to make the mesh , a uvmapping program to uvmap the mesh so it can be textured, an image editor to amke the textures,  DAZ Studio for the rigging, and a modeling program again for making morphs.

    Almost every content creator you meet will be using a differrent combination of programs.

    there are several tutorials on this topic in the store, focusing on various programs. I would say you might want to start by trying out various modelers to see what suits your brain and your budget.  

    LM

  • Good time to "buy" this modeller ;-) Hexagon

     

  • QuixotryQuixotry Posts: 912

    If you don’t like Hexagon, Blender is also free. My husband found that he hated UV mapping in Hexagon   and much prefers Blender now. That’s probably more down to personal preferences, but you could always try both or even use both.

  • ExeterExeter Posts: 65

    I use Blender for modeling and uv mapping, and GIMP for texturing. Both are free.

  • I think everybody hates uvmapping in Hexagon ... I remember a tutorial supposedly about uvmapping in Hexagon, it said to open up UVMmapper or something instead lol ... I persevered, but yeah, would highly recommend something else for uvmapping if you can afford it. 3DCoat is very versatile. What Hexagon has is "the bridge" to D/S. Sometimes that bridge is worth its weight in gold enabling work to be accomplished as a go-between D/S and other modellers. Check out the trial editions before investing too heavily. What is gold to one is rubbish to another if they can't handle the interface.

  • jukingeojukingeo Posts: 711

    Hello All

    Thank you for the responses and suggestions.  I do have both Hexagon and Blender on my machine.  Blender is in Linux though.  Hexagon came with Daz Studio.   I really don't know how to use either program as of yet.

    Is there a way to learn to make clothing by 'reverse' engineering something that is existing?  Like say for example I wanted to add abdomen cut outs on an existing dress.  Is that possible?  Or is it just better to learn from scratch?

    Thank you,

    Geo

  • SevrinSevrin Posts: 6,306
    jukingeo said:

    Hello All

    Thank you for the responses and suggestions.  I do have both Hexagon and Blender on my machine.  Blender is in Linux though.  Hexagon came with Daz Studio.   I really don't know how to use either program as of yet.

    Is there a way to learn to make clothing by 'reverse' engineering something that is existing?  Like say for example I wanted to add abdomen cut outs on an existing dress.  Is that possible?  Or is it just better to learn from scratch?

    Thank you,

    Geo

    Blender isn't only for Linux.  There are Windows and Mac versions, as well.

    Blender just came out with a big update.  There are lots of Blender 2.8 tutorials.  Make sure that you check those out particularly, as the interface has changed a LOT from previous versions.

  • jukingeojukingeo Posts: 711
    edited October 2019
    Sevrin said:
    jukingeo said:

    Hello All

    Thank you for the responses and suggestions.  I do have both Hexagon and Blender on my machine.  Blender is in Linux though.  Hexagon came with Daz Studio.   I really don't know how to use either program as of yet.

    Is there a way to learn to make clothing by 'reverse' engineering something that is existing?  Like say for example I wanted to add abdomen cut outs on an existing dress.  Is that possible?  Or is it just better to learn from scratch?

    Thank you,

    Geo

    Blender isn't only for Linux.  There are Windows and Mac versions, as well.

    Blender just came out with a big update.  There are lots of Blender 2.8 tutorials.  Make sure that you check those out particularly, as the interface has changed a LOT from previous versions.

    Actually I am trying to get away from Windows!  I prefer to work in Linux, but Daz Studio doesn't work in it. So I only keep Windows around for that and a few other programs I have that I can't find Linux substitutes for. But it is nice to know that Blender is addressing some of it's interface issues.

    Post edited by jukingeo on
  • if you are only ever going to use the clothing yourself and never ever sharing it, I suppose you could modify it. however - every mesh is protected by copyright and modificaiton and distribution of somebody elses work is a big no no. So if you ahve any intention of making content for free or pay distribution ... dont do it.

    If you just want to 'cut off' parts of a mesh, use transparancy maps to amke it invisible

    What a user doesnt see in a clothing item is that the rigging has been customised to that mesh in a number of ways, and it has from 0 to 100+ joint correciton morphs to fix flaws as it bends. If you rerig (or convert) a mesh it loses all that and you are back at the beggining with the arpits exploding any time the arms moves.

    I often suggest wings3d as a first modeler. Its free, open source, and the UI is dead simple. Everything is right click context menu.  Theres only a handful of tools, so theres less to learn. This at least will get you started navigating in 3d space,  handling the mesh, and working with concepts.  This program has its limitations of course, but a smaller streamlined program is harder to get lost in. 3D is complicated :)

    I currently use Marvelous Designer, Cinema 4d, UV Layout, UV Mapper Pro, DAZ Studio, Hex (with DS bridge) and Photoshop.  

    LM

  • jukingeojukingeo Posts: 711

    if you are only ever going to use the clothing yourself and never ever sharing it, I suppose you could modify it. however - every mesh is protected by copyright and modificaiton and distribution of somebody elses work is a big no no. So if you ahve any intention of making content for free or pay distribution ... dont do it.

    Sorry for the late response.   Yes, I just meant to use and learn on my own.   Mainly to use as a learning platform to mess around with designs until I get the hang of making clothing from scratch.

    If you just want to 'cut off' parts of a mesh, use transparancy maps to amke it invisible

    What a user doesnt see in a clothing item is that the rigging has been customised to that mesh in a number of ways, and it has from 0 to 100+ joint correciton morphs to fix flaws as it bends. If you rerig (or convert) a mesh it loses all that and you are back at the beggining with the arpits exploding any time the arms moves.

    This I picked up on early when I was looking at some tutorials in making morphs in Blender.  It is repeated many times NOT to mess with the polygons as changing them in anyway will have Daz Studio no longer recognize the character mesh.

    I often suggest wings3d as a first modeler. Its free, open source, and the UI is dead simple. Everything is right click context menu.  Theres only a handful of tools, so theres less to learn. This at least will get you started navigating in 3d space,  handling the mesh, and working with concepts.  This program has its limitations of course, but a smaller streamlined program is harder to get lost in. 3D is complicated :)

    I currently use Marvelous Designer, Cinema 4d, UV Layout, UV Mapper Pro, DAZ Studio, Hex (with DS bridge) and Photoshop.  

    LM

    Wings3d?  I will give it a look see.

     

    Thank you!

    Geo

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