How do you pan around the camera 360 degrees?
I was trying to do a simple animation with the camera panning around the character returning to the original position.
Then I realized it is impossible to do easily, or is it?
When I tried to fix the camera to the character by selecting point at, it flips upside down when crossing the Z axis.
If I tried to carefully move the camera around by only using the X and Z position sliders and the Y rotation, the movement was jerky, and the subject distance was all over the place.
Is there a way, to simply move the camera around a path? (Preferably a circle) Without having to manually set every frame as a keyframe?
Thanks!
PS: No rotating the character while the camera stays still is not an option, because of the lighting and environment.
Comments
Easiest way is to create a null object, parent the camera to the null and rotate the null 360 degrees.
Thanks that works exactly like I wanted.