DS 4.12 very slow

PetraPetra Posts: 1,156
edited October 2019 in Daz Studio Discussion

I had no problem with good render times in 4.11, but since I upgraded to 4.12 the renders are slower and the viewport is laggy.

My Graphics Card is an Nvidia GForce GTX 980ti

I attached my specs.

The PC was built in April 2017.

Does anyone else experience the same problem?

 

 

 

My specs.jpg
478 x 216 - 14K
Post edited by Petra on

Comments

  • I am experiencing this problem too, I just updated today, and although I had to update the drivers for my video card, I am so far noticing over and hour, probably more worth of time to render something thats set up like I had it in my last version. Sorry I can't help but maybe with enough replies p[eopl will chime in on what might be set up different in the program to help get the speed back

  • PetraPetra Posts: 1,156

    I am experiencing this problem too, I just updated today, and although I had to update the drivers for my video card, I am so far noticing over and hour, probably more worth of time to render something thats set up like I had it in my last version. Sorry I can't help but maybe with enough replies p[eopl will chime in on what might be set up different in the program to help get the speed back

    Thank you for the quick reply. 

    I am glad it is not just me.

    I can add more RAM but a new graphics card is out of the question for me, right now.

    I went back to DS 4.11 for now.

    I am just glad I keep the installers of the previous version before I update.

  • I'm currently running an intel i7 quad core processor, dont remember the other specs on that, think its the 6700. plus I got an nvidia geforce gtx 1080ti 11 gig card and 32 gigs of ram on the board, 64 bit system. Still dramatically slower than before. so I don't think its in the graphics card for you, theres something in the program, gotta be.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,497

    Wish I had crying

  • PetraPetra Posts: 1,156

    I'm currently running an intel i7 quad core processor, dont remember the other specs on that, think its the 6700. plus I got an nvidia geforce gtx 1080ti 11 gig card and 32 gigs of ram on the board, 64 bit system. Still dramatically slower than before. so I don't think its in the graphics card for you, theres something in the program, gotta be.

    I will get 16GIG more RAM next month and my Gforce GTX 980ti was always fine

    I agree it must be something in the program.

  • PadonePadone Posts: 3,778
    edited October 2019

    You may check the log for cpu reversing to see if that's the case. The new 4.12 always uses optix prime on no rtx cards, even if it is not checked. So it requires more vram than 4.11 without optix prime.

    The advantage is that, if the scene fits the vram, then 4.12 is faster than 4.11.

    Post edited by Padone on
  • I read somewhere in the forums about "Studio drivers" ... installed that one and so far my little renders have been going much smoother and faster. There's another update downloading now for another game driver ... they sure seem to update their cards frequently.

     

  • RayDAntRayDAnt Posts: 1,144
    edited October 2019

    I read somewhere in the forums about "Studio drivers" ... installed that one and so far my little renders have been going much smoother and faster. There's another update downloading now for another game driver ... they sure seem to update their cards frequently.

     

    Studio vs Game Ready drivers have no effect on performance. Instead what they do do is reduce your chances of being effected by major driver bugs (at the cost of losing early access to new driver features.)

    Post edited by RayDAnt on
  • Hi,


    I have exactly the same problem. I updated from version 4.10 to 4.12 and now the rendering takes at least five times as long. I so much regret updating. I don't have the 4.10 installer anymore, unfortunately.


    Did you contact the Daz helpdesk with this problem? I'm asking, because I did submit a helpticket, but they don't take this problem seriously. They gave me the feeling that I'm the only one with this problem and that it's not a bug of this version. They sent me a beginners tutorial: "How to render in Daz Studio"...Very helpful, but not really.


    But, like you said: it must be something in this version.


    Cheers

  • Achillias said:

    Hi,


    I have exactly the same problem. I updated from version 4.10 to 4.12 and now the rendering takes at least five times as long. I so much regret updating. I don't have the 4.10 installer anymore, unfortunately.


    Did you contact the Daz helpdesk with this problem? I'm asking, because I did submit a helpticket, but they don't take this problem seriously. They gave me the feeling that I'm the only one with this problem and that it's not a bug of this version. They sent me a beginners tutorial: "How to render in Daz Studio"...Very helpful, but not really.


    But, like you said: it must be something in this version.


    Cheers

    What are your system specs? Have you updated the video driver (assuming it's nVidia) to 430.86 or later? Is this all scenes or only some, if it's only some it may be that the extra memory use is causing scenes that fitted, albeit with not a lot fo space, befoe to overflow and drop to CPU now.

  • ACueACue Posts: 114

    I am sure I am not the only one here, but I am definately staying away from upgrading to 4.12. I have invested a lot of money on products in here, but I can't risk being stuck with software that insists on a massive hardware upgrade. I just upgraded my gear last year and I'm running with an NVDIA 1070 with 16G of RAM.  No way. Too risky. I refuse to do it. I will continue to monitor the threads here, but unless something happens or 4.12 is somehow tweaked, then 4.11 is the end of the line for me.

  • ACue said:

    I am sure I am not the only one here, but I am definately staying away from upgrading to 4.12. I have invested a lot of money on products in here, but I can't risk being stuck with software that insists on a massive hardware upgrade. I just upgraded my gear last year and I'm running with an NVDIA 1070 with 16G of RAM.  No way. Too risky. I refuse to do it. I will continue to monitor the threads here, but unless something happens or 4.12 is somehow tweaked, then 4.11 is the end of the line for me.

    You could use the Public beta as a test, without disturbing the 4.11 General Release.

  • Achillias said:

    Hi,


    I have exactly the same problem. I updated from version 4.10 to 4.12 and now the rendering takes at least five times as long. I so much regret updating. I don't have the 4.10 installer anymore, unfortunately.


    Did you contact the Daz helpdesk with this problem? I'm asking, because I did submit a helpticket, but they don't take this problem seriously. They gave me the feeling that I'm the only one with this problem and that it's not a bug of this version. They sent me a beginners tutorial: "How to render in Daz Studio"...Very helpful, but not really.


    But, like you said: it must be something in this version.


    Cheers

    What are your system specs? Have you updated the video driver (assuming it's nVidia) to 430.86 or later? Is this all scenes or only some, if it's only some it may be that the extra memory use is causing scenes that fitted, albeit with not a lot fo space, befoe to overflow and drop to CPU now.

    Hi Richard,

    Thank you so much for your reaction. These are my specs:

    Processor: Intel Core i7-7820HK CPU @ 2.90GHz
    Memory: 32 GB RAM
    GPU: Nvidia Geforce GTX 1070 (8 GB Ram)

    I've installed the latest Nvidia Driver (version 436.48).

    It happens with most of my scenes (only very simple scenes with 1 or 2 genesis figures render fast). I've figured out that the render times in Daz version 4.12 are seven times as slow, as in version 4.10. I'm not exaggerating. For example: rendering a specific scene, Daz version 4.10 wrote an iteration every 7 seconds. Version 4.12 writes an iteration every 48 seconds for the same scene.

    I think you're absolutely right about the render dropping from GPU to CPU, and that happens already before writing the first iteration.

    Anyway, I rendered a complex scene in 8 hours, in version 4.10. The same scene takes more than 60 hours in version 4.12. It's unacceptable. I can't do my commissions anymore at the moment.

    I'm hoping that you maybe have a solution...

    Thanks again!

    Cheers.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,497

    customer service has not replied to my request for 4.11 installer or zip either just the auto generated submission email

    weekend its going to be at least another day

    fortunately I do have other software for animation but I feel for those relying on Studio

    OpenGL renders is about all I can do in studio

  • Achillias said:
    Achillias said:

    Hi,


    I have exactly the same problem. I updated from version 4.10 to 4.12 and now the rendering takes at least five times as long. I so much regret updating. I don't have the 4.10 installer anymore, unfortunately.


    Did you contact the Daz helpdesk with this problem? I'm asking, because I did submit a helpticket, but they don't take this problem seriously. They gave me the feeling that I'm the only one with this problem and that it's not a bug of this version. They sent me a beginners tutorial: "How to render in Daz Studio"...Very helpful, but not really.


    But, like you said: it must be something in this version.


    Cheers

    What are your system specs? Have you updated the video driver (assuming it's nVidia) to 430.86 or later? Is this all scenes or only some, if it's only some it may be that the extra memory use is causing scenes that fitted, albeit with not a lot fo space, befoe to overflow and drop to CPU now.

    Hi Richard,

    Thank you so much for your reaction. These are my specs:

    Processor: Intel Core i7-7820HK CPU @ 2.90GHz
    Memory: 32 GB RAM
    GPU: Nvidia Geforce GTX 1070 (8 GB Ram)

    I've installed the latest Nvidia Driver (version 436.48).

    It happens with most of my scenes (only very simple scenes with 1 or 2 genesis figures render fast). I've figured out that the render times in Daz version 4.12 are seven times as slow, as in version 4.10. I'm not exaggerating. For example: rendering a specific scene, Daz version 4.10 wrote an iteration every 7 seconds. Version 4.12 writes an iteration every 48 seconds for the same scene.

    I think you're absolutely right about the render dropping from GPU to CPU, and that happens already before writing the first iteration.

    Anyway, I rendered a complex scene in 8 hours, in version 4.10. The same scene takes more than 60 hours in version 4.12. It's unacceptable. I can't do my commissions anymore at the moment.

    I'm hoping that you maybe have a solution...

    Thanks again!

    Cheers.

     

    Tru rolling back to a slightly older driver, if you can. I've seen other people with issues with 436, though (on not-RTX cards, at least) the version of Iray in DS 4.12.0.86 doe seem to require more memory

  • RayDAntRayDAnt Posts: 1,144
    edited October 2019
    Achillias said:
    Achillias said:

    Hi,


    I have exactly the same problem. I updated from version 4.10 to 4.12 and now the rendering takes at least five times as long. I so much regret updating. I don't have the 4.10 installer anymore, unfortunately.


    Did you contact the Daz helpdesk with this problem? I'm asking, because I did submit a helpticket, but they don't take this problem seriously. They gave me the feeling that I'm the only one with this problem and that it's not a bug of this version. They sent me a beginners tutorial: "How to render in Daz Studio"...Very helpful, but not really.


    But, like you said: it must be something in this version.


    Cheers

    What are your system specs? Have you updated the video driver (assuming it's nVidia) to 430.86 or later? Is this all scenes or only some, if it's only some it may be that the extra memory use is causing scenes that fitted, albeit with not a lot fo space, befoe to overflow and drop to CPU now.

    Hi Richard,

    Thank you so much for your reaction. These are my specs:

    Processor: Intel Core i7-7820HK CPU @ 2.90GHz
    Memory: 32 GB RAM
    GPU: Nvidia Geforce GTX 1070 (8 GB Ram)

    I've installed the latest Nvidia Driver (version 436.48).

    It happens with most of my scenes (only very simple scenes with 1 or 2 genesis figures render fast). I've figured out that the render times in Daz version 4.12 are seven times as slow, as in version 4.10. I'm not exaggerating. For example: rendering a specific scene, Daz version 4.10 wrote an iteration every 7 seconds. Version 4.12 writes an iteration every 48 seconds for the same scene.

    I think you're absolutely right about the render dropping from GPU to CPU, and that happens already before writing the first iteration.

    Anyway, I rendered a complex scene in 8 hours, in version 4.10. The same scene takes more than 60 hours in version 4.12. It's unacceptable. I can't do my commissions anymore at the moment.

    I'm hoping that you maybe have a solution...

    Thanks again!

    Cheers.

    1. Make a backup copy of your log file.
    2. Go to the Render Settings tab > Advanced > Hardware > Photoreal Devices and take a screenshot of what it currently looks like there.
    3. Uncheck your 1070 in that list. Then re-check it and see if the problem's fixed.

    Assuming that the problem is fixed (fingers crossed), make another copy of your log file and then please please submit the screenshot and two log file backups to Daz together as a bug report here. The behavior you describe (CPU only rendering after a multiple Daz Studio release and/or Nvidia driver release number update despite the GPU never being unchecked in that list) is a longstanding UI bug that's near impossible to replicate once you fix it (have had an open support ticket about it in need of log file and screenshot documentation for a while now...) that has plagued many a DS user at one time or another - eg. here.

     

    Post edited by RayDAnt on
  • Achillias said:
    Achillias said:

    Hi,


    I have exactly the same problem. I updated from version 4.10 to 4.12 and now the rendering takes at least five times as long. I so much regret updating. I don't have the 4.10 installer anymore, unfortunately.


    Did you contact the Daz helpdesk with this problem? I'm asking, because I did submit a helpticket, but they don't take this problem seriously. They gave me the feeling that I'm the only one with this problem and that it's not a bug of this version. They sent me a beginners tutorial: "How to render in Daz Studio"...Very helpful, but not really.


    But, like you said: it must be something in this version.


    Cheers

    What are your system specs? Have you updated the video driver (assuming it's nVidia) to 430.86 or later? Is this all scenes or only some, if it's only some it may be that the extra memory use is causing scenes that fitted, albeit with not a lot fo space, befoe to overflow and drop to CPU now.

    Hi Richard,

    Thank you so much for your reaction. These are my specs:

    Processor: Intel Core i7-7820HK CPU @ 2.90GHz
    Memory: 32 GB RAM
    GPU: Nvidia Geforce GTX 1070 (8 GB Ram)

    I've installed the latest Nvidia Driver (version 436.48).

    It happens with most of my scenes (only very simple scenes with 1 or 2 genesis figures render fast). I've figured out that the render times in Daz version 4.12 are seven times as slow, as in version 4.10. I'm not exaggerating. For example: rendering a specific scene, Daz version 4.10 wrote an iteration every 7 seconds. Version 4.12 writes an iteration every 48 seconds for the same scene.

    I think you're absolutely right about the render dropping from GPU to CPU, and that happens already before writing the first iteration.

    Anyway, I rendered a complex scene in 8 hours, in version 4.10. The same scene takes more than 60 hours in version 4.12. It's unacceptable. I can't do my commissions anymore at the moment.

    I'm hoping that you maybe have a solution...

    Thanks again!

    Cheers.

     

    Tru rolling back to a slightly older driver, if you can. I've seen other people with issues with 436, though (on not-RTX cards, at least) the version of Iray in DS 4.12.0.86 doe seem to require more memory

    Hi, I've tried that. Unfortunately no changes. Thanks very much for your suggestion!

    Cheers.

     

  • RayDAnt said:
    Achillias said:
    Achillias said:

    Hi,


    I have exactly the same problem. I updated from version 4.10 to 4.12 and now the rendering takes at least five times as long. I so much regret updating. I don't have the 4.10 installer anymore, unfortunately.


    Did you contact the Daz helpdesk with this problem? I'm asking, because I did submit a helpticket, but they don't take this problem seriously. They gave me the feeling that I'm the only one with this problem and that it's not a bug of this version. They sent me a beginners tutorial: "How to render in Daz Studio"...Very helpful, but not really.


    But, like you said: it must be something in this version.


    Cheers

    What are your system specs? Have you updated the video driver (assuming it's nVidia) to 430.86 or later? Is this all scenes or only some, if it's only some it may be that the extra memory use is causing scenes that fitted, albeit with not a lot fo space, befoe to overflow and drop to CPU now.

    Hi Richard,

    Thank you so much for your reaction. These are my specs:

    Processor: Intel Core i7-7820HK CPU @ 2.90GHz
    Memory: 32 GB RAM
    GPU: Nvidia Geforce GTX 1070 (8 GB Ram)

    I've installed the latest Nvidia Driver (version 436.48).

    It happens with most of my scenes (only very simple scenes with 1 or 2 genesis figures render fast). I've figured out that the render times in Daz version 4.12 are seven times as slow, as in version 4.10. I'm not exaggerating. For example: rendering a specific scene, Daz version 4.10 wrote an iteration every 7 seconds. Version 4.12 writes an iteration every 48 seconds for the same scene.

    I think you're absolutely right about the render dropping from GPU to CPU, and that happens already before writing the first iteration.

    Anyway, I rendered a complex scene in 8 hours, in version 4.10. The same scene takes more than 60 hours in version 4.12. It's unacceptable. I can't do my commissions anymore at the moment.

    I'm hoping that you maybe have a solution...

    Thanks again!

    Cheers.

    1. Make a backup copy of your log file.
    2. Go to the Render Settings tab > Advanced > Hardware > Photoreal Devices and take a screenshot of what it currently looks like there.
    3. Uncheck your 1070 in that list. Then re-check it and see if the problem's fixed.

    Assuming that the problem is fixed (fingers crossed), make another copy of your log file and then please please submit the screenshot and two log file backups to Daz together as a bug report here. The behavior you describe (CPU only rendering after a multiple Daz Studio release and/or Nvidia driver release number update despite the GPU never being unchecked in that list) is a longstanding UI bug that's near impossible to replicate once you fix it (have had an open support ticket about it in need of log file and screenshot documentation for a while now...) that has plagued many a DS user at one time or another - eg. here.

     

    Hi,

    Thanks for your support. I've tried what you said. Unfortunately, without any changes. But I will report this as a bug.

    Cheers.

  • SevrinSevrin Posts: 6,309

    I don't have an issue with speed, but find 4.12 not as stable as 4.11 was.  I don't recall 4.10 or 4.11 ever crashing on me, but 4.12 has many times, often dForce related, and often CTD, with no error dialogue.  I sent in one error report.  I save more often now, but still get caught occasionally.

     

  • vectorinusvectorinus Posts: 120
    edited November 2019
    ACue said:

    I am sure I am not the only one here, but I am definately staying away from upgrading to 4.12. I have invested a lot of money on products in here, but I can't risk being stuck with software that insists on a massive hardware upgrade. I just upgraded my gear last year and I'm running with an NVDIA 1070 with 16G of RAM.  No way. Too risky. I refuse to do it. I will continue to monitor the threads here, but unless something happens or 4.12 is somehow tweaked, then 4.11 is the end of the line for me.

    You could use the Public beta as a test, without disturbing the 4.11 General Release.

    4.12 public beta is almost twice as fast as 4.12, but 4.11 was even  faster.  Sorry about this loss!

    Post edited by Richard Haseltine on
  • vectorinusvectorinus Posts: 120
    edited November 2019

    But instsllation of new driver 440.97 from Nvidia solved this problem.

    Render in Daz Studio 4.12 has speeded up almost tenfold. (1 m. 30 sec. against 9 m. 40 sec)

    Great! Now I can do animation at last. My system is: Intel Core i3-4330, GeForce RTX 2060 6GB, 16GB RAM, Windows 7(64)

    Oh Dazy, Dazy! You are with me again, my little beauty!

    Post edited by Richard Haseltine on
  • I thought I'd check the boards and see a few in the same boat. My render times are comparably acceptable with 4.12 as I more often than not render very large scenes and tailor what I can to fit within my systems capacities, but the UI in general is noticalbly slower than 4.10. I like a lot of the new features with 4.12 so I'm sticking with that, but it is quite frustrating to constantly wait for the UI to catch up to inputs. I've also noticed that when changing values in the shader tabs that single clicking on numerical values will grey out the numbers completely and will remain so unless I drag away from that value or type in a new one. The content search box is oodles slower than previous versions, though I wonder if I need to refresh the database. (Richard?)

    I'm using a lot of custom palettes I've had for years and years, but use a full screen preview render. As in past iterations, it seems that doing too many camera pans for adjustments will eventually kick the render from GPU to CPU. In that instance, I usually (and VERY frequently) will save and completely close out of Studio, then open that most recent save scene file and it fixes itself. This also works for Iray rendering a full scene if you have to cancel a render to fix something and it kicks over to CPU again. 

    Win 8.1 64 bit/Intel 5820K/32GB DDR4/1070ti 

    I most often run one (or three) version(s) older Nvidia driver than current as I stick to one version that's extremely stable until I go through the driver reports to see how it works with other users. 

  • Hello guys , I have exactly the same problem... I just downloaded the 4.12 versin ( from previous 4.11) and everything 

    bereboris said:

    But instsllation of new driver 440.97 from Nvidia solved this problem.

    Render in Daz Studio 4.12 has speeded up almost tenfold. (1 m. 30 sec. against 9 m. 40 sec)

    Great! Now I can do animation at last. My system is: Intel Core i3-4330, GeForce RTX 2060 6GB, 16GB RAM, Windows 7(64)

    Oh Dazy, Dazy! You are with me again, my little beauty!

    HHHHOOUURRAAA you are my HEROE ! i had exactly the same problem above ! A bit ( well totally ) desperate !!!  : renderings was at least 7x slower ... but thanks to you I downloaded the driver and everything came to normal.THANK YOU :) 

  • Achillias said:
    Achillias said:

    Hi,


    I have exactly the same problem. I updated from version 4.10 to 4.12 and now the rendering takes at least five times as long. I so much regret updating. I don't have the 4.10 installer anymore, unfortunately.


    Did you contact the Daz helpdesk with this problem? I'm asking, because I did submit a helpticket, but they don't take this problem seriously. They gave me the feeling that I'm the only one with this problem and that it's not a bug of this version. They sent me a beginners tutorial: "How to render in Daz Studio"...Very helpful, but not really.


    But, like you said: it must be something in this version.


    Cheers

    What are your system specs? Have you updated the video driver (assuming it's nVidia) to 430.86 or later? Is this all scenes or only some, if it's only some it may be that the extra memory use is causing scenes that fitted, albeit with not a lot fo space, befoe to overflow and drop to CPU now.

    Hi Richard,

    Thank you so much for your reaction. These are my specs:

    Processor: Intel Core i7-7820HK CPU @ 2.90GHz
    Memory: 32 GB RAM
    GPU: Nvidia Geforce GTX 1070 (8 GB Ram)

    I've installed the latest Nvidia Driver (version 436.48).

    It happens with most of my scenes (only very simple scenes with 1 or 2 genesis figures render fast). I've figured out that the render times in Daz version 4.12 are seven times as slow, as in version 4.10. I'm not exaggerating. For example: rendering a specific scene, Daz version 4.10 wrote an iteration every 7 seconds. Version 4.12 writes an iteration every 48 seconds for the same scene.

    I think you're absolutely right about the render dropping from GPU to CPU, and that happens already before writing the first iteration.

    Anyway, I rendered a complex scene in 8 hours, in version 4.10. The same scene takes more than 60 hours in version 4.12. It's unacceptable. I can't do my commissions anymore at the moment.

    I'm hoping that you maybe have a solution...

    Thanks again!

    Cheers.

    Hello

    I had exactly the same problem ! I dowload the latest driver for nvidia and it was better. But I found another solution ! I use to work with "mesh resolution" at 3 ! and "Render SubD level ( minimum )" at 5! the rendering time was very long on Daz 4.12.... and with a render SubD Level at 4 ( there is no noticeable differences ) the render is 10x faster ! really :) :) :) 

  • I use a AUSU PRIME Z390-P (Cyber Power) Core i9 64GB Memory - NVIDIA GeForce RTX 2080 Super SSD my rendering time is done within 1 minute 25 seconds no longer than that. 

    DAZ is has a wonderful Graphic User Interface.

  • me too i had the same issues,i went back to 4.9 (the only previous version i saved on hdd),anyway i have more or less 600 gig runtimes,and in the future i will retrain from buying,just the necessary to burn up my daz prime vouchers.with my runtime i can render until the end of my life without using the same stuff all the time.so thats settled for now,unless daz comes out with something better in version 4.13.bye people.

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