A couple of questions please...maybe one more " Solved"

TrishTrish Posts: 2,625
edited January 2014 in New Users

I want to be able to do a quick preview render...before I go for the real thing to check my lighting out...Is there a way to do that?? also I want to be able to save the view I have chosen...Is there a way to set or lock that into place???....thanks in advance Trish

Post edited by Trish on

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  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    You can do a spot render in DAZ Studio, Alt+Shift+C, or from the toolbar if you have the icon there. The icon has a little camera added, and you draw a square round the area that you want to render.

    If you have a view that you want to keep, save the Camera that you are viewing through. You cannot save the Perspective view, you must use a Camera that has been created, and save as a Camera Preset.

  • TrishTrish Posts: 2,625
    edited January 2014

    Thanks Jimmy so if I create a camera can I then save a perspective view??? cause that's what I wanted.....guess you figured that...LOL...ok while you are there do you have any idea what is causing the blue lines in the render that I have circled??? I have used one spot light and one distant light only...

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    Post edited by Trish on
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Thanks Jimmy so if I create a camera can I then save a perspective view??? cause that's what I wanted.....guess you figured that...LOL...ok while you are there do you have any idea what is causing the blue lines in the render that I have circled??? I have used one spot light and one distant light only...
    Two things worth trying are to either convert the skydome you're using into SubD or lower the shading rate. One of those two should fix your issue. I've had the same problem with a couple of skydomes I use, and converting it to a subD object works every time.
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited January 2014

    The Perspective view is the default Viewport view, and it cannot be saved. When you create a Camera of your own, or use the Default Camera that DS uses, you can save that, and it can be loaded again so that you have exactly the same view that it was looking at. I usually use one called Scene View, and then use the Perspective camera to move things around, going back to the Scene View camera to make sure that they are correct.

    When you create a camera, you can select to set it to 'Apply Active Viewport Transforms', this sets it to exactly the view you are looking at in the viewport when the camera was created.

    Are you using a SkyDome in your render? You may need to adjust the Shading Rate. It is set by default at 1.0, but it may need lowered a bit to 0.2, that may help.

    EDIT
    I see HoF beat me to the Skydome bit - getting slower by the day :)

    Post edited by JimmyC_2009 on
  • TrishTrish Posts: 2,625
    edited December 1969

    Ok thanks all I will try that.....oh to answer yes its a sky dome that comes with the Windmill set...Thank you Trish

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Just another small point.

    When you save a Scene, the Perspective view will always load at the default position, no matter what it was set to when you saved the Scene. In other words, it's position is not saved.

    If you have any Cameras in the Scene, their views ARE saved along with the Scene, and open as you left them. It is usually a good idea to save a Camera Preset when you have the view exactly as you want it, in case you inadvertently move that Camera again. You can then set it back to what it was.

  • SimonJMSimonJM Posts: 5,984
    edited December 1969

    Just another small point.

    When you save a Scene, the Perspective view will always load at the default position, no matter what it was set to when you saved the Scene. In other words, it's position is not saved.

    If you have any Cameras in the Scene, their views ARE saved along with the Scene, and open as you left them. It is usually a good idea to save a Camera Preset when you have the view exactly as you want it, in case you inadvertently move that Camera again. You can then set it back to what it was.

    I tend to create a camera spcifically for the render viewport and once have everything as I want (DoF, etc.) I use the Lock node function, otherwise all that info seems to be lost when I re-load the scene, though you still have to reset the render ratio/dimensions again.
  • Miss BMiss B Posts: 3,071
    edited December 1969

    SimonJM said:
    I tend to create a camera spcifically for the render viewport and once have everything as I want (DoF, etc.) I use the Lock node function, otherwise all that info seems to be lost when I re-load the scene, though you still have to reset the render ratio/dimensions again.

    I've been doing that since DS 2, though what I did was set up a Render Camera, retained the Default Camera for closing in to check positioning, such as fingers around a prop, etc., and the 4 spot lights and 1 distant light (for ambiance) I like to start with, and then saved it as the StartUpScene.

    Then under Edit > Preferences, on the Startup tab I checked Default Scene and browsed until I found where I had saved the StartUpScene file. Lastly, I selected the Scene tab and browsed to the StartUpScene for On "New" Load Scene. That way I always have a locked Render Camera set up when I start a new scene.

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