using a shader in DAZ for a wall build in hexagon
Hi there,
When I build a wall (or whatever) in Hexagon and send it to DAZ Studio, I tried to use a shader there. Result: the Hexagon wall get another color, but for example not the structure of a wood shader.
What do I have to do, to see the wood shader on the wall build in Hexagon.
Many thangs for every help!
Comments
Did you perform the UV mapping? A lot of shaders rely on the UV map to determine where to put bumps, texture elements, etc. The good news is that you don't need to have a really clean, "proper" UV map for it to work. Just run a basic planar or cubic projection in Hexagon then send it back to Studio.
Oh, great! - I do remember, that is was something like this! - Many thanks!