Fit Shoes for V4 to Genesis results garbled.

bwise1701bwise1701 Posts: 252
edited December 1969 in The Commons

Howdy folks,

I've finally been making the switch to Daz 4.6 and Genesis, working at transferring a lot of my characters from v4 to Genesis via GenX. In general it's gone well. Pretty much all my v4 clothing fits to Geneis well, in fact given that it's doing some sort of projection warp to the character they often fit better than they did on V4.

Shoes however seem very erratic. All the pumps and high heels models for V4 seem garbled and distorted when I fit then to Genesis. Is there some trick to this I'm unaware of? When I choose the "fit to" box and choose Genesis I choose V4 as the figure the item was designed for and leave the kind of model unspecified. This works great for pretty much all clothes just not shoes.

Any help would be appreciated.
Thanks

Comments

  • drinkingbuddydrinkingbuddy Posts: 350
    edited December 1969

    This product might be able to help you: http://www.daz3d.com/sickle-rigging-and-morphing-system

  • FSMCDesignsFSMCDesigns Posts: 12,776
    edited December 1969

    This product might be able to help you: http://www.daz3d.com/sickle-rigging-and-morphing-system

    Based on the promos, still a long ways from acceptable IMO, which is why I never purchased it.

    Would love a product that works well also as Genesis is my number one figure and I have a ton of V4 heels I would love to use on her. I have managed to parent a few that don't have straps and they work great, but a quality conversion tool would be welcome, especially since it seems most vendors are not making new heels for Genesis 1 any more.

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,
    SickleYield is one of the best for this stuff. Here's an article on converting shoes: Autofitting Shoes to Genesis; it's based on Genesis 2, but the same process applies for Genesis. I used it on these Ankle Boots over here, and I think it worked out pretty well.

    SRMS is very good for most clothing, but for shoes, especially heels, you should use the instructions above instead.

    -- Morgan

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Cypherfox said:
    Greetings,
    SickleYield is one of the best for this stuff. Here's an article on converting shoes: Autofitting Shoes to Genesis; it's based on Genesis 2, but the same process applies for Genesis. I used it on these Ankle Boots over here, and I think it worked out pretty well.

    SRMS is very good for most clothing, but for shoes, especially heels, you should use the instructions above instead.

    -- Morgan

    Or export them to a modelling app, Hex or Blender, fix them there and reimport and rerig them...

  • FSMCDesignsFSMCDesigns Posts: 12,776
    edited December 1969

    Cypherfox said:
    Greetings,
    SickleYield is one of the best for this stuff. Here's an article on converting shoes: Autofitting Shoes to Genesis; it's based on Genesis 2, but the same process applies for Genesis. I used it on these Ankle Boots over here, and I think it worked out pretty well.

    SRMS is very good for most clothing, but for shoes, especially heels, you should use the instructions above instead.

    -- Morgan

    While I agree SY does know what is going on, I have yet to get good results using that technique on the DVart page. The mesh gets to corrupted during the autofit process even though i do get a good fit using SY process.

    I keep telling myself I need to learn to rig. I can model just about anything, but never really dug into the rigging process, oh well.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    mjc1016 said:
    Or export them to a modelling app, Hex or Blender, fix them there and reimport and rerig them...

    Would this work going backwards? Redoing Genesis gear for Gen4?

    Or is that something that's more painful than it's worth?

    Post edited by Lissa_xyz on
  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Vaskania said:
    mjc1016 said:
    Or export them to a modelling app, Hex or Blender, fix them there and reimport and rerig them...

    Would this work going backwards? Redoing Genesis gear for Gen4?

    Or is that something that's more painful than it's worth?

    Of course it would work. It's just that you have to first do the adjustment, and then you have to manually rig a Gen 4 item from scratch. Rigging .cr2s for Gen 4 is difficult, time-consuming, and fraught with potential errors compared to rigging for any TriAx figure in DS. At that point you might as well just make your own Gen 4 clothes.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Vaskania said:
    mjc1016 said:
    Or export them to a modelling app, Hex or Blender, fix them there and reimport and rerig them...

    Would this work going backwards? Redoing Genesis gear for Gen4?

    Or is that something that's more painful than it's worth?

    Of course it would work. It's just that you have to first do the adjustment, and then you have to manually rig a Gen 4 item from scratch. Rigging .cr2s for Gen 4 is difficult, time-consuming, and fraught with potential errors compared to rigging for any TriAx figure in DS. At that point you might as well just make your own Gen 4 clothes.
    After adjusting, couldn't I just transfer the rigging from V4 in Poser's setup room (in the setup room in Poser, you can double click a figure to get the rigging into the item currently loaded)?

  • SickleYieldSickleYield Posts: 7,644
    edited January 2014

    Vaskania said:
    Vaskania said:
    mjc1016 said:
    Or export them to a modelling app, Hex or Blender, fix them there and reimport and rerig them...

    Would this work going backwards? Redoing Genesis gear for Gen4?

    Or is that something that's more painful than it's worth?

    Of course it would work. It's just that you have to first do the adjustment, and then you have to manually rig a Gen 4 item from scratch. Rigging .cr2s for Gen 4 is difficult, time-consuming, and fraught with potential errors compared to rigging for any TriAx figure in DS. At that point you might as well just make your own Gen 4 clothes.
    After adjusting, couldn't I just transfer the rigging from V4 in Poser's setup room (in the setup room in Poser, you can double click a figure to get the rigging into the item currently loaded)?

    It does? That's news to me, but then, I quit on rigging in Poser when it was in version 7. ;) I seem to recall that you might be better off to use the Dev Foundation rather than V4 because of stuff in the figure .cr2 you don't want transferred, though.

    You're also not going to get a single one of the custom morphs that way.

    Post edited by SickleYield on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    Vaskania said:
    Vaskania said:
    mjc1016 said:
    Or export them to a modelling app, Hex or Blender, fix them there and reimport and rerig them...

    Would this work going backwards? Redoing Genesis gear for Gen4?

    Or is that something that's more painful than it's worth?

    Of course it would work. It's just that you have to first do the adjustment, and then you have to manually rig a Gen 4 item from scratch. Rigging .cr2s for Gen 4 is difficult, time-consuming, and fraught with potential errors compared to rigging for any TriAx figure in DS. At that point you might as well just make your own Gen 4 clothes.


    After adjusting, couldn't I just transfer the rigging from V4 in Poser's setup room (in the setup room in Poser, you can double click a figure to get the rigging into the item currently loaded)?

    It does? That's news to me, but then, I quit on rigging in Poser when it was in version 7. ;) I seem to recall that you might be better off to use the Dev Foundation rather than V4 because of stuff in the figure .cr2 you don't want transferred, though.

    You're also not going to get a single one of the custom morphs that way.
    Good point about the morphs, I wasn't even thinking about those when I asked. lol

    I think I've got some ideas to try involving CR2 export (or creating PoserCF), Poser's fitting room, and the copy morphs from feature.

    Post edited by Lissa_xyz on
  • grinch2901grinch2901 Posts: 1,246
    edited December 1969

    While I agree SY does know what is going on, I have yet to get good results using that technique on the DVart page. The mesh gets to corrupted during the autofit process even though i do get a good fit using SY process.

    I keep telling myself I need to learn to rig. I can model just about anything, but never really dug into the rigging process, oh well.

    One thing I tried was doing the autofit, uncomforming and then loading the original shoe gemoetry as a morph target. That restores the shape completey while retaining the triax rigging. However it moves the shoes around. But you go through the whole manual position process next so it doesn't hurt much. Sometimes that works to get really good looking shoes on G2F.

  • bwise1701bwise1701 Posts: 252
    edited December 1969

    The simplest thing I've done so far is convert the shoes to triax weighting, then auto fit them. I still have to move and scale the shoes around to fit them but their geometry is undistorted at least. The whole autofit/un-conform transfer rigging thing didn't seem to keep the geometry from getting garbled.

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Thats why it blew my mind when they decided that G shoes won't work on G2

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