Where can I find a texture I can open with Gimp?

RitaCelesteRitaCeleste Posts: 625
edited December 1969 in New Users

The materials are all DUF files, gimp does not open that. How do I get to something I can use Gimp to edit?

Comments

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    You're mixing up "materials" and "textures". The .duf file (if it's a materials preset) is a text file that contains pointers to the picture files used as textures. You need to look inside the .duf file to see where to find the textures that are applied when you click on the .duf. Usually the textures will be .jpg images, but sometimes .png and .tif images are used instead.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    Thanks! I was lost. I looked at a list of what was installed in the install manager and still couldn't find the path to them. I'll go try to a read a duf file then. thanks again.

  • RitaCelesteRitaCeleste Posts: 625
    edited January 2014

    Can't read a duf with notepad. I'm gonna assume the duf is pointing to the textures in the runtime? I did find textures in there! I thought that stuff was just for Poser or something. So the actual textures are in the runtime under textures? Any hints on applying a texture and making a duf? I do know that's what I'm going to do next, find some hair, color it, save it as a new texture then try to stick it on and save the material preset. After I get the kids to bed. Cassy is on my computer playing in Daz Studio so I can't yet.

    Post edited by RitaCeleste on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    The Runtime folder usually is for Poser, but Daz Studio still uses the Textures folder and houses it's metadata for the CMS in there (the Support folder).

    Post edited by Lissa_xyz on
  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    Thanks! And here I was thinking it would make so much sense for the textures to be where the duf files are.... Can't have it all I suppose. My daughter was using some hair I got her without an extra texture pack and she was looking at the colors and saying "That's it?" I'll wait til tomorrow but when she gets home for the weekend, I want her to see a rainbow of hair colors. I better wait til tomorrow and read up on how to make the pngs and stuff so it'll look good. I'm glad she is is enjoying it though. I was worried I'd buy her stuff and she wouldn't play with it. Now I'm worried if I want to see my computer I better buy a camera.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Can't read a duf with notepad.
    It might be compressed — can you open it and it looks like gibberish/word salad, or can you not open it at all? Compressed .duf files are just zips with a different filename extension, they can be unpacked by any program that can handle zips, e.g. WinZip, WinRAR or 7Zip. Windows can also unpack zips, but sometimes you have to make Windows realise the file is a zip.
    I did find textures in there! I thought that stuff was just for Poser or something. So the actual textures are in the runtime under textures? Any hints on applying a texture and making a duf?

    Since the materials presets are just pointers, D|S has to put the actual texture files somewhere. Using the /Runtime/Textures/ folder is part of the Poser compatibility designed into D|S from the beginning.

    For DIY materials on an existing object, you need to have the Surfaces tab open. The basic colour parameter is "diffuse color", for hair you will also need "opacity" to apply a transparency map; other materials might need other settings for specular, bump, displacement, etc. depending on what it's supposed to be.

    * Select your material. If you're using the Surface Selection Tool in the Viewport this will also select the object.

    * Click on the little "downarrow" button on the left side of whichever parameter you're working on. You'll get a little drop-down menu. Select "Browse..." and navigate to the texture file you're looking for.

    * Repeat for as many parameters as you need to apply textures to, and repeat for all the surfaces in your object.

    * When you're done, make sure the object is still selected, then in the Content Library tab, navigate to where you want to store the materals setting.

    * Click on the "+" button at the bottom, select "Materials Preset..." and give your file a name.

    * The default is to save all the surfaces in your object, usually you'll want to keep this unchanged. There is also a tickbox for whether or not to compress your file. I don't think there's a preferences setting to make this "always yes" or "always no". Click "accept" to save the file. You'll get a thumbnail in the Content Library showing whatever the Viewport is at the moment.

    That's pretty much it, although as always there are advanced tweaks and the occasional "weird stuff" behaviour. Good luck getting the kids away from the computer; are they susceptible to bribes of chocolate...? ;-)

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    I am hoping I can bribe this one with, "Hey, do you want twenty new hair colors or not???" lol I'm going to try this out tomorrow. I have 7zip so I should be able to read the duf files I need to read. I can always temporarily change the file extension.
    I'm glad she's into it. I'll make more stuff for her than I would make for myself. I want to learn but I work harder when I think someone else is going to see it, use it etc. The deal is she has got to let me on the computer once in awhile.
    Glad to know it makes its own thumbnails, I just have to get closer.
    So far this has been great for her. She actually was morphing her character tonight. Granted Cassy was trying to give her big boobs and ended up with things not fitting in her t-shirt. Shrinking them back to normal and adding smoothing fixed it. I am amazed at how well the clothes do with morphs and poses. I'm really impressed that she is putting some effort into it. And I'm really happy that things work so well, I don't have her asking for help all the time either.
    Thanks for the how to on how to get the textures on the model. I really don't know where anything is Daz Studio yet.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Glad to know it makes its own thumbnails, I just have to get closer.

    FWIW, any png image will do as a thumbnail as long as its name exactly matches the name of the duf file you create, e.g. a preset of "greenhair.duf" will need a thumb named "greenhair.png" — the image should be square, and reduced to 91x91 pixels. One way you can cheat, for hair colours at least, is to make a copy of one of the existing thumbnails and use GIMP to tint the hair whichever colour you want. (Remember to do this and rename the .png after you've finished tweaking the .duf or a new thumbnail will be created if you make one last fix and re-save it.)

    Don't worry about asking questions, we don't bite (much) in here, and 3D really is a very complicated subject. The learning curve might seem more like a vertical cliff face to begin with, but you'll soon begin to notice things making sense and ideas and procedures fitting together.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    Yeah, I've really wanted to do this for a long time. It does take some time to figure things out. I am trying to learn so much at once, I hope I can remember what I learn. I was thinking about jumping right into Carrara but there is so much to learn in Daz Studio. I want to learn it first before I jump into a modeling program. Besides there are things for texturing and shaders I want to pick up. I can't buy everything at once even though I want to. I really want to get the Fabricator and its many shader friends. Then I want to stock up on some of the $2 and $3 stuff and see if I can make and bake some textures. I tend to like to make bits and pieces more than just doing a render. I found out I ordered some texture resources a long time ago for V4. (They are on Renderosity. I had a plan then something came up.) I think Genesis can use a V4 texture. Is it possible that I could still use them? I know the stuff will work on a V4 texture but really not sure about the Genesis base texture sizes. Don't think I'll be doing much with the ear morphs though....

  • SpottedKittySpottedKitty Posts: 7,232
    edited January 2014

    Yes, Genesis can use the V4, M4 and K4 textures out of the box, for other Generation 4 figures you'd need to buy the Iconic Shapes for those figures.

    The only thing to watch for is that many of these textures are quite old, and the older ones will be less likely to have D|S materials. V4 characters are still being produced, though, so keep an eye on the new stuff. And look out for V4 characters turning up in the Fastgrab at ridiculously low prices.

    The texture images themselves will in most cases still be perfectly useable, even the old ones, but the way they're applied in Poser is different — sometimes very different — to D|S; this means a lot of tweaking might be required. Odd colour casts and "shiny plastic" skin are the most common glitches. They're fixable, but until you get the hang of how the changes are made you'll probably end up posting lots of queries in here. We're tough, we can take it. :ahhh:

    Post edited by SpottedKitty on
  • RitaCelesteRitaCeleste Posts: 625
    edited January 2014

    I saw some really nice V4 texture sets here in the merchant resources. I didn't see much for just Genesis. I saw only a few things for V5 and nothing really for M5. I did notice the two sets for V6 and M6. When I looked at this years ago, there was more makeups and things for doing textures on Renderosity. Now they just don't have much I'd even want. I doubt I'd ever sell a texture or character but since what I have are V4 makeups, it might be nice to start on a nice clean texture. I'm on too tight of a budget to spend all that money on Poser and other high-end programs. I really never did like V4 that much. I love playing with the Genesis model and I'm glad I can use he V4 stuff on Genesis. And I saw Dawn and I didn't like her either. I guess I am feeling pretty loyal to Daz because Genesis in Daz Studio has been so easy to work with. That and I didn't go broke getting the programs to get started. I still want to tinker with things. I think I just have to learn a little more so I can do a lot more myself.
    Went back the it wasn't M6 V6 it was Genesis 2 males and females, Yay!

    Post edited by RitaCeleste on
  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    I got the hair thing done! Thanks again. Its not so bad once you figure out where stuff is. Now she has Mauve and Blueberry and RoyalBlue and, and, and!

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