Facial mocap test, Alessandro Mastronardi Felidae, Daz Studio Render
![Bryan Steagall](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/116/nE62588421DC4.gif)
Hello everyone
New facial mocap test https://vimeo.com/365597498
I wanted to test and see how well facial mocap would work on characters not specifically designed for this (animals vs humanoid). I used Alessandro Mastronardi's absolutely beautiful Felidae character, exported out to Motionbuilder via FBX and animated with Dynamixyz Performer SV (similar to other tests on my vimeo page). I then brought the fbx back into Studio, saved the animation as a .duf and applied it to the native studio character, rendered it in Studio (a whopping 6 hours or so)
I think it turned out rather well, some of the expressions are really accentuated though (not as evident in Mobu). I used a combination of morphs and bones, and had to do some additional rigging in Mobu to give it the range that it had in Studio and it came in with no issues.
Thanks for watching!
Comments
Hey Brian, that's very impressive! And that is one angry lion! ;-)
BTW, since there is no "Animation" section here at Daz anymore, some of us animators thought it might be nice to have an ongoing thread dedicated to animation, which I just started. Please consider reposting this on the thread--I'm sure it would be of interest!
https://www.daz3d.com/forums/discussion/358051/the-animators-assemble-thread-for-daz-animation-wips-clips-and-tips
Hey Tim! good to see you.. I'll check it out