creating products

ExperimenterExperimenter Posts: 162
edited December 1969 in The Commons

Inspired by the new tutorials, I have a few questions. It is about the rights to sell products.

1. I creat a new character for G2 with morphs from other creaters (for example I changed a character with the face morphs.

2. I changed an object (for example make a t-shirt longer to a dress)

3. I creat a new object from an old one (for example an electric chair from a normal chair)

In all three cases is it allowed to sell my creations especially if I use products from other sorces, too?

Comments

  • ChoholeChohole Posts: 33,604
    edited January 2014

    AFAIK, for all these instance the answer is NO.

    Anything that relies on someone elses work is not your own work.

    With Characters, if you use the morphs sold as Daz original, for example the http://www.daz3d.com/genesis-2-female-head-morphs, then there is a way to distribute the character, but anything that uses a 3rd party set of morphs I don't think there is.

    The altered clothing object or the prop chair would definitely not be allowed at all, as they are derivatives of the original.

    Post edited by Chohole on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    1. Only if the morphs are listed as being a merchant resource. Thorne/Handspan Studios and Zev0 have a few listed as such.

    2. Unless specified in the license, you must obtain the original creator's permission first as you'd be creating a derivative work.

    3. Same as #2.

    Post edited by Lissa_xyz on
  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    No, because you will be creating a derivative item, modifying the mesh

  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    If you use morphs to create a characater you can save it as a Shaping Preset or a Character Preset and redistribute the preset. The preset essentially contains information about the settings you put together. It still requires that the user purchase the mesh, textures, and morphs that you may have used in creating the character.

    If you created textures yourself you could redistribute those with your character preset. If you did not create original textures, or modified existing textures then distributing them is a big no no.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    If the morph the OP based his morph on is a custom morph created by another vendor in an app like ZBrush, doesn't the creator get a say?

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,

    icprncss said:
    If the morph the OP based his morph on is a custom morph created by another vendor in an app like ZBrush, doesn't the creator get a say?
    I think what he's saying is that if you put together a preset that says, '53% Josie, 12% SAV Katarina, 15% Longer Legs, 7% Small Breasts' (essentially) that it's 'safe', but if someone doesn't have all the referenced products, it's not going to look right. But SAV, DAZ (Josie) and whoever made the 'Longer Legs' morphs aren't consulted, because it's just someone saying how high to dial it, not including the morphs themselves.

    That's what Character Presets save, if I understand correctly: the underlying dials not the actual morph results.

    -- Morgan

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