problme white eyes and shiny hairs exporting in 3ds

skyitskyit Posts: 25
edited December 1969 in The Commons

i can't fix this: when i export Michael6 to 3d studio max (.fbx) everything is fine except for eyes that looks almost white and hairs that looks shiny

i had a similar problem with RealityRender plugin and i fixed changing hairs material from glossy to matte and cornea+eyereflection materials from matte to glass.

How to fix in 3d studio?

michael6_white_eyes_3ds.jpg
875 x 417 - 85K

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    skyit said:
    i can't fix this: when i export Michael6 to 3d studio max (.fbx) everything is fine except for eyes that looks almost white and hairs that looks shiny

    i had a similar problem with RealityRender plugin and i fixed changing hairs material from glossy to matte and cornea+eyereflection materials from matte to glass.

    How to fix in 3d studio?

    The same way?

    Basically, every program handles materials differently, so when going from one to another you WILL have to, minimally, adjust them (or re-do them from scratch).

  • skyitskyit Posts: 25
    edited January 2014

    mjc1016 said:

    The same way?

    Basically, every program handles materials differently, so when going from one to another you WILL have to, minimally, adjust them (or re-do them from scratch).

    yep i tryed to do so but 3dstudio is bit more complicated and i can't find the right parameters to set
    this is the material editor of cornea, i tried to change something without success :(

    Edit: i think i fixed, i followed the parameters of RealityRender plugin, so i loaded the missing reflection map as follow

    m6_2.png
    1465 x 1009 - 841K
    m6_eyes.jpg
    1521 x 993 - 428K
    Post edited by skyit on
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