problme white eyes and shiny hairs exporting in 3ds
![skyit](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/457/nI5LRMYE8I7LK.jpg)
i can't fix this: when i export Michael6 to 3d studio max (.fbx) everything is fine except for eyes that looks almost white and hairs that looks shiny
i had a similar problem with RealityRender plugin and i fixed changing hairs material from glossy to matte and cornea+eyereflection materials from matte to glass.
How to fix in 3d studio?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/89/6c86d5ab68510f1b808c96e32e82ad.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/89/6c86d5ab68510f1b808c96e32e82ad.jpg)
michael6_white_eyes_3ds.jpg
875 x 417 - 85K
Comments
The same way?
Basically, every program handles materials differently, so when going from one to another you WILL have to, minimally, adjust them (or re-do them from scratch).
yep i tryed to do so but 3dstudio is bit more complicated and i can't find the right parameters to set
this is the material editor of cornea, i tried to change something without success :(
Edit: i think i fixed, i followed the parameters of RealityRender plugin, so i loaded the missing reflection map as follow