V4 to Genesis figures; eyeballs, lower jaw clipping

Testing6790Testing6790 Posts: 1,091
edited December 1969 in The Commons

Hello,

I recently adopted GenX so I could convert my v4 library into Genesis figures, but have run into some issue with the lower jaw clipping though the skin mesh with near-maximum dialings of any morph that requires a more-than-average mouth opening. The same thing happens with similarly large dialing of the eyes up and down morphs.

Is there a known way of handling this issue aside from adjusting their translation? It seems to be not an uncommon issue, as I have seen it happen here and there during some of my previous renders.

Comments

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Genesis head geometry, including the internal bits, is different enough from V4, the conversion will be very close, but not quite an identical perfect match. Your best option would probably be manual tweaking of the lower jaw and eyes. If all else fails, try a small D-Former shrunk down and focussed on just the offending part of the lower jaw.

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