Skins in Shader Tab

cecilia.robinsoncecilia.robinson Posts: 2,208
edited December 1969 in Art Studio

Hello,

can you point me to the proper direction in regards of exporting my settings made in Shader Tab as a single skin please? I searched a bit, but found nothing related to that question. I wanted to make a base skin from the settings in Shader Tab (all with seamless texture tiles) to create some interesting options instead of using a preset. I could then fiddle with it in a 2D application. Any help appreciated.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,961
    edited December 1969

    In what application?

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    In what application?

    In DS 4.5, if it's only possible in 4.6, it can also be. I have Hexagon if it helps, but I never used it before.

  • Richard HaseltineRichard Haseltine Posts: 100,961
    edited December 1969

    OK, what do you mean by shader tab - the Shader Mixer or Shader Builder pane, or the Shader Baker tab of the Surfaces pane, or something else? And what are you wanting to end up with? It sounds as if you may want to produce a version of the UV Mapping that puts everything on a single map.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    OK, what do you mean by shader tab - the Shader Mixer or Shader Builder pane, or the Shader Baker tab of the Surfaces pane, or something else? And what are you wanting to end up with? It sounds as if you may want to produce a version of the UV Mapping that puts everything on a single map.

    I am okay with anything from Surface Tab. Putting everything onto a single map would be perfect, but three - head, torso and limbs - would also do.

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