How to become a creator?

Hi guys! I would like to know how I can save/export a complete character to be installed in another Daz Studio. For example, I create a my own character G3 Female and I want to put in the Daz online store for sale. How can I save all items? Skin, eyes, make-up, changes in the face, body etc. as a proper exclusive character that can be used by other users?
Where the user can be install and appear the character's thumbnail together with others already installed in the program character list

Comments

  • You need the textures, assuming they are your own creation (selling a character without textures is tricky) - they should be in a folder in /Runtime/Textures/. If you ave created custom morphs in a modeller you'd need to save them (File>Save As>Support Assets>Morph Asset) and include them in the package; if it's using pre-existing morphs then you don't do that. Then you'd need a character preset (sets both shape and materials), materials presets for the base, and if you expect to seel it you'd almost certainly need maps and presets for make-up or other options, and you'd need shaping presets for the shapes without materials, both to set and to clear. If you did sell through Daz then QA would handle the metadata, as far as I know.

  • QuixotryQuixotry Posts: 917

    As for the actual process of getting something into the store once you have it ready, if you look at the bottom of the page, there's a link get there that says 'Publishing.' Take a look at all the information on that page. There's also a section on How to get Started that may be helpful to you. 

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