G8F Custom Figure White Eyes In Cartoon Shader
![art_is_magic](https://secure.gravatar.com/avatar/3ead8586407b001ab33005636302aa9f?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F3ead8586407b001ab33005636302aa9f_100.png)
Good day to all Dazers.
I messed around with my G8F character's surface properties, particularly with the reflection/translucency weight measurements and now my character has white eyes while viewing it cartoon shaded despite trying to reset it by applying its original MDL base. What am I missing?
Thanks.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/97/e01efd91f79a1c157b93cf5e87e91f.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/97/e01efd91f79a1c157b93cf5e87e91f.png)
whiteeyes.PNG
630 x 879 - 511K
Comments
Update: I just noticed that I get this white eye problem with all the figures (genesis 3 and 8) when using the default MDL base.
I wouldn't try Cartoon Shaded for Iray materials, they have markedly different intents.
Still looking to find a solution. It wasn't like this. Any way to revert it?