Angelic Dynamic Bundle for V4 and M4
Hello,
I just bought the Angelic Dynamic Bundle for V4 and M4 thinkng that it could work with Genesis or Genesis 2 (and Epic wings I bought some time ago) but unfortunately it doesn't. Do I have to buy both M4 and V4 in order to make this product work? I was thinking that Genesis/Genesis 2 figures could be enough as happened with all other clothings and hair I bìourchased previously.
I am sorry if this question sounds a bìit silly.
I bought many items but never encountered a problem like this. Hope that someone will help, thank you very much!
Comments
These are dynamic items, so work differently to Conformable items. The DS version should work with V5 and M5 as the store page says
This bundle includes Angelic dynamic gown for V4 and the Angelic Dynamic robe for M4. The gown works with V5, and V4 basic shapes, and the robe works with M4 and Basic Male shapes with just a few extra steps!
It does also say Please see the read-me for details! but unfortunately the read me is not available at the moment.
mmmm it looks like I bought the wrong item... any chance to make them working correctly with my figures? I am sorry but I didn't know about it.
Did you buy the DS version or the Poser version? See my edit above.
I do work with Daz so I guess I downloaded and installed, through DIM, the DS Version (as I remember I didn't have the chance to choose between poser od DS version). I tried to make some adjustements but the dress doesn't fit the figure at all. The item I bought is this one:
http://www.daz3d.com/angelic-dynamic-bundle-for-v4-and-m4
Yes that one is the DS one. I have sent out a plea for help for you, to see if I can find anyone who can talk you through using DS dynamic clothing.
Unfortunatley I use Poser, and although I have this set I did buy the Poser version. They are packed as two different products, was why I was a bit worried.
Dynamics are handled completely differently in the two programs, so my knowledge won't help you. However I guarantee that if you can get a hadnle on dynamic clothing you will see that it has some real advantages
This thread may give you some assistance http://www.daz3d.com/forums/discussion/28367/
Thank you very much, actually I would love to learn how using DS Dynamic Clothing. Hope that someone will help.
Again, thank you very much for your fast and effective support Chohole I love this community.
I took a look to the link you provided me and read a tutorial, it seems I will have to buy Victoria 4 and MIchael 4 figures also because on genesis te angelic dynamic bundle doesn't fit properly. Thank you anyway!
Adjust the pose of the figure so it fits the clothing (which should not be fitted to the figure). Now open the Timeline pane and drag the pointer to frame 30, then apply the pose you want to use to your figure (which will poke through the clothing horribly - doesn't matter). Now go back to frame 0 on the timeline. Open the Dynamic clothing pane, make sure that the root node of the figure is selected in the Collide with dialogue and that you have Animated checked instead of Single Frame, then click Drape. You should end up with the robe draped over your figure correctly.
Don't panic yet!
The items should (will!) work with either Genesis of Genesis 2 figures, there's just a couple of things you need to bear in mind and do. To bear in mind is pretty much what Chohole has said about the 'shapes' of the figures and clothes: they are for the V4 and M4 figures so are sized for those. Daz Studio Dynamic items do not resize like 'normal' conforming clothes, so if your target figure is smaller that the one they are made for then expect the item to, maybe, slither off the shoulders!
Assuming you are using a 'standard' Genesis or Genesis 2 figure (i.e., not morphed to a very large degree) as the target do the following:
Load the figure (we'll call them the target) to wear the gown/robe (we'll call that the clothing).
Load the clothing.
In Pose tab, under Parameter> General,, Misc Check that the item is 'fit to' the target (in this case it is very likely it'll say 'None'). If not, click on the drop down list and select your target figure and click Accept. You'll see the clothing deform. Don't worry. What you do now is Click on the 'fit to' drop down again and select None. The clothing will resume looking normal.
Spin your view around the figure to look for obvious cases of very bad poke-thru. (with Angelic Robe on Genesis 2 Male I see nothing truly awful, just a mild case at the wrist. Adjust the target pose to reduce poke-thru - you don't need to deal with it all, as the drape process will remove it.
Now, we go to the Dynamic Clothing tab and select the item of clothing, then the Collide with ... button. Click on the Everything check box at the top of the list to deselect everything in the scene. Scroll down until you see your target figure and click on that check box, then click on the Hip entry just under the target figure name (you should end up with JUST the entry against the target name checked). If you have anything esle in the scene you want collision against (if any of those happen to be Tri-Ax figures like Genesis select them as you did the target figure with just the highest level entry checked, everything under there unchecked).
Now, off to Pose tab and open up the Timeline. Click on somewhere around Frame 20 or 25 and apply your desired pose to the target. As the clothing is NOT conformed it will not follow, but do not worry!
Now, click back on Frame 0, go to the Dynamic Clothing control and ensure that the Animated option is selected and click on Drape. Sit back, let the computer do the calculations. As ever be aware of areas where the target and clothing can 'intersect' (such as hands on hips poses). If need be go to an intermediate frame and adjust the progress of the 'tweening' and re-Drape. When happy, do a Freeze and, as a suggestion, parent the clothing object created to the target.
As the default Timeline runs for 30 frames, the last frames after the frame where you did the target pose allow for the clothing to 'relax'. The more frames left at the end the more relaxing will happen, so if the pose is dynamic (running, etc.,) you will probably wish to only have a few 'relaxing frames' at the end.
Oh, and apply the required texture to the clothing either before or after the drape/freeze.
And, as they say ... voila :)
Thank you very much Simon for your deep and great explanation (thanks to Richard too).
Tomorrow I will try to follow your instructions (here is 9:40 pm and I am going to watch the second-half of the soccer match Roma-Juventus) and then I'll let you know if everything will work as I hope.
Again thank you very much, good night all!
You're welcome. I would have pointed you to a 10 page pdf that I wrote on this very subject. But I managed to lose it. Don't ask! ;)
It works like a charm!!! Thank you so much Simon!:-)
Great to hear! :)
Great to hear! :)
I am so glad you got it working. Have fun. :coolsmile:
Thank you to you also Chohole ;-)
Simon may I ask you one more question please?
I followed all steps you kindly explained and, as I stated above, it worked like a charm. There is just a passage I need to do to complete all your instructions:
"When happy, do a Freeze and, as a suggestion, parent the clothing object created to the target."
Are you meaning the process called ERC Freeze ? Anyway once I got a pose I was happy with, I tried something like this (but I do not think it's correct):
1. Selected the Figure (Genesis in this case)
2. Opened WIndow > Panes > Property Hierarchy
3. Right Click on Genesis within Property Hierarchy window (I am on Mac) and selected ERC Freeze
4. into ERC Freeze Options I Selected Figure = Genesis and as soon as I did it, all other fields have been automatically selected (Node = Genesis, Propery 2EyeA and Freeze Properties whole selection)
Then I clicked 'Accept' but apparently nothing happened. Before writing here I tried to solve the problem by myself by searching through various tutorials but didn't find anything really clear on this matter. Of course I can work also without freezing because, once I got a pose I like I do export the character as OBJ and then import into Vue (before I was happily working with Bryce but unfortunately the Mac platform has been dropped out) but I would like to fully understand all steps you mentioned if possible.
Thank you in advance ;)
Ahhh, no it's a 'dynamic clothing' freeze. You don't HAVE to use it, but you also don't have to use have a life jacket when white water rafting ... ;) What it does is 're-run' the drape (much faster!) and creates an object for each of the frames - in effect converting the dynamic item into a static prop. The 'parenting to' is useful if you decide to move (in X, Y or Z) directions or to scale the target figure. Changing the pose of the target figure will NOT affect the static prop, so be sure the pose is what you want.
How you do it is to select the context menu (the 3 horizontal line sin the little box at the top right of the DCC) and pick Freeze.
Thank you for your quick reply, I understood the functionalities of Freezing/parenting to :)
Talking about Freeze, are you meaning the 'Freeze Simulation' option as shown in the attached file? Where can I find the parenting to option?
I am sorry for these silly questions but I am not so familiar yet with DAZ Studio (even if I am already getting good results when rendering characters and objects generated by DAZ into Vue).
Anyway the above questions are going to be the last ones, I promise ;)
Yes, indeed, that's the option!
To parent the 'finished item' just look in the Scene tab and click on the clothing item and drag it over the name of the target figure and release the mouse button.
And, just because ... another tip for you! I suspect that some of the bottom hem of the robe may be below the level of the feet of your figure. Now, assuming you are going to have some 'scenery' in your final image you could have the robe also collide against the item that provides the ground that your figure is standing upon. That can cause the drape process to run slowly (the more things in the collide with list and, I think also how much geometry is involved, the more work is needed to be done to check for collisions). Now, the tip. Create a DAZ Primitive square, of around 1m square in size with somewhere between 8 and 12 'divisions'. It should load just nicely for your figure to 'stand delicately' upon. If not then just move the square about until you can just see a hint of a foot through the underside of the surface. With your figure roughly centered on the square add the square to the list of things the robe should collide with and do the drape. Once happy, freeze the simulation and you can delete the square.
Perfect! Now, thanks to your effective, professional and clear tutorial, I understood everything about the logic of draping, freezing and parenting operations. I think you should write manuals (or maybe you're already doing it) ;)
This is definitely the best community I ever experienced within all fields (as professional Sound Designer/Musician I do include also pro-audio and music production related communities).
Thank you Simon and thank you all!
I actually do have a few tutorials on my deviantART page, mirrored at ShareCG 0 I think links to freebies are ok to show.
Me and my girlfriend just took a look to your gallery on deviant art, it's definitely astonishing.
We particularly loved this one: http://simonjm.deviantart.com/art/It-was-only-supposed-to-be-a-bed-bath-415746587
and this one: http://simonjm.deviantart.com/art/Somewhere-near-the-north-pole-270483676
Whats the name of that cute character (avatar) you created? My girlfriend asked about it actually ;-)
I would like to buy a couple of great characters (male and female) but I don't know which ones would be the best: Victoria 5 and Michael 5…or…? May I have your opinion about it?
The avatar I use is based on the free figure Samedi, by Netherworks, available at RuntimeDNA. I'm glad you like my stuff, but have a look at what others do and they kick me into a cocked hat! CalladsReality, Mavrosh, Shoni89, valzheimer, Silvinx just to name a very few off the top of my head.
There are a wealth of great textures and morphs/characters out there for the Gen 4 figures, Genesis, Genesis 2 (Male and Female). Things are sufficiently subjective that I'd hate to suggest one, or more, that I like. I tend to use the morphs/characters less than I use the textures they come with, manually adjusting the morphs to get a look I like. I like skin textures that show, I suppose the best word is, blemishes - such as freckles,moles, etc., and a lack of symmetry. A pale base texture (to which you can adjust the diffuse colour to darken a little/lot) is useful to have, as is a decent darker skinned texture. As makeup options tend to 'overwrite' the face texture it can be handy to look at textures that supply a nice range. You could also look into the various makeup options supplied vie the Layered Image Editor as they add to an existing texture, not change it.