Upgrade to Daz 4.12 - Renders only work with CPU now *Solved*
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Hi,
I just upgraded to Daz 4.12 on my windows machine - ran all updates on my OS (windows 8) upgraded to the lates nvidia drivers - when I bring up daz I see the 2 Nvidia cards selected for photoreal renders (cpu is not selected) - but when I hit render the windows opens and it immediately halts - log file says no compatible devices found.
Would love suggestions
Thanks
Post edited by bwise1701 on
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How ddi you get the nVidia drivers? The Windows Update route doesn't always get the latest. You need 430.86 or later - tight-clcik the desktop and select nVidia Control Panel to see the currently installed version number. What are your GPUs?
Directly from thw NVidia GeForce Experience App - 436.48 I checked and it is the latest driver and supports 8.1
GeForce Titan and GeForce Titan Black - driver claims to still support them
This is still an issue - upgraded driver again to newest (10/22) - still does not render with 4.12 or 4.12 beta
Anyone else experiencing this?
Have you tried using an older driver - e.g. 430.86?
I am having constant issues with 4.12 kicking renders to the CPU. Even when I'm not anywhere near using all my Vram. I constantly have to shut down Studio, restart it, and about 75% of the time, it will use the GPU. Unless I make any changes to the scene, like move an arm a bit, or change a texture, and we're right back to the CPU. I too have the latest drivers, though I'm using a 1060 6GB. Some assets are also automatic gurantees that the CPU will take over, even though--again--not even remotely close to using all available Vram, like AM's new lion.
driver 440 has this problem, but 430.86 not
Indded falling back to 430.86 worked - not sure which might work beyond this and the current version.
Thanks all