Models looks odd
niokapayne
Posts: 0
So while attempting to pose models in the dark last night (computer and kiddo in the same room, she was sleeping) in attempting to Ctrl Y a mistake hit something that has caused all of my models to load wonky.
They look like this when having chosen Texture Shaded (see attachment)
I've clicked on every single shader option in that little dropdown option in the corner and nothing fixed it. I mashed keys around where I thought I had caused it to go bonkers and nothing seemed to undo it. Control Z didn't fix it. I'm out of ideas :/ Am I going to have to uninstall and reinstall it all or??
whathtecrap.png
701 x 747 - 144K
Comments
You've probably changed the Viewport Drawstyle to Smooth Shaded. Go to the dropdown beside the camera dropdown menu and choose Texture Shaded. Or use the shortcut - CTRL+9 (Smooth Shaded is CTRL+7 - that's maybe what you hit by accident).
mac
Yeah, I've tried that and it doesn't fix it unfortunately.
I load the figure and its milk-white, try to change to texture shaded and it turns that off-color. :/
Kicking myself that I've managed to do this to my program
*update: Added attachment to show how my figures load. Milk-White with some odd orange lines that show up?
reinstalling probably will not fix it either
it remembers your preferences!
try reseting preferences maybe?
it does this AFTER restarting computer and reopening Daz?
I updated my last comment with how my figures look at loading :)
And yeah, I restarted the program four or five times last night, and it was still the same even after a shutdown.
I'll try the preferences, thanks!
Do they render properly, or do the renders look the same as the viewport?
if it renders correctly it could be your openGL settings
for computer that is
mine lets the program decide
Looks like they render correctly so far.
With one of the Tools selected go to Window>Panes (Tabs) Tool Settings. Use the top drop down to switch to each tool and Check the DRAW Style and other settings for all your tools. I think, can not promise, but think that is your issue. See below for a example...
What is your Gamma value in advanced render settings?
Well.
<_<'</p>
My gamma value was, what I thought, looked normal (I've only played with it twice), but I moved it around and my figures all are normal again. I am such a doofus. I didn't think it was anything in my rendering area, since I wasn't messing with it at the time.. I have no idea how I could have changed that with a Ctrl+ (insert some odd key combo here) the other night, but it's fixed now! Thanks Ben! I never would have thought to fiddle with that XD
Thanks everyone for the help! It's much appreciated!